I'm Muhammad Mohsin Saleem, a software engineer with over 4 years of experience in creative and results-driven Unity 3D game development. I specialize in C# scripting, Unity engine, UI/UX integration, and mobile game optimization. I’ve launched multiple commercial and simulation games across horror, anime, racing, and stunt genres, and I’m adept at solving performance issues, implementing analytics, and integrating monetization features. I’m a quick learner who loves gameplay systems, clean code, and innovative design. I’m passionate about collaborating with designers and artists to create engaging player experiences and continually improving my craft through hands-on experimentation and study. I’m driven by building immersive gameplay experiences and continually refining my craft through collaboration with cross-functional teams and hands-on problem solving.

Muhammad Mohsin Saleem

I'm Muhammad Mohsin Saleem, a software engineer with over 4 years of experience in creative and results-driven Unity 3D game development. I specialize in C# scripting, Unity engine, UI/UX integration, and mobile game optimization. I’ve launched multiple commercial and simulation games across horror, anime, racing, and stunt genres, and I’m adept at solving performance issues, implementing analytics, and integrating monetization features. I’m a quick learner who loves gameplay systems, clean code, and innovative design. I’m passionate about collaborating with designers and artists to create engaging player experiences and continually improving my craft through hands-on experimentation and study. I’m driven by building immersive gameplay experiences and continually refining my craft through collaboration with cross-functional teams and hands-on problem solving.

Available to hire

I’m Muhammad Mohsin Saleem, a software engineer with over 4 years of experience in creative and results-driven Unity 3D game development. I specialize in C# scripting, Unity engine, UI/UX integration, and mobile game optimization. I’ve launched multiple commercial and simulation games across horror, anime, racing, and stunt genres, and I’m adept at solving performance issues, implementing analytics, and integrating monetization features. I’m a quick learner who loves gameplay systems, clean code, and innovative design. I’m passionate about collaborating with designers and artists to create engaging player experiences and continually improving my craft through hands-on experimentation and study.

I’m driven by building immersive gameplay experiences and continually refining my craft through collaboration with cross-functional teams and hands-on problem solving.

See more

Work Experience

Game Developer at Ozi Technology
November 1, 2023 - Present
Developed and published racing and stunt-based games including Monster Truck, Formula Car Racing, and Animal Transport. Implemented realistic vehicle physics, dynamic level design, and monetization strategies using AdMob and Unity Ads. Led optimization efforts to reduce app size and boost frame rates across Android devices. Currently working on Crazy Stunt Vehicle with responsive controls and progression systems.
Game Developer at Cribx Solutions
April 1, 2023 - November 1, 2023
Built engaging horror- and anime-style mobile games using Unity and C#, including Horror Escape and Anime Family series. Created immersive level flows, puzzle systems, and dialogue mechanics to boost retention. Resolved critical crashes and improved loading times by 30% through asset optimization.
Game Developer at HetroSoft Solutions
December 1, 2022 - April 1, 2023
Designed 3D simulation projects like Train and Boat Simulation with real-world inspired mechanics. Integrated environmental audio, lighting, and realistic physics for immersion. Collaborated with artists to deliver polished visuals and UI screens.
Trainee Game Developer at AndroTech Solutions
September 1, 2022 - December 1, 2022
Completed Unity Game Development training with hands-on exposure to backend scripting and UI design. Worked on internal projects with guidance from senior developers, focusing on gameplay logic.
Senior Software Engineer (Python) at Freelancer
July 1, 2018 - August 31, 2018
Maintaining and upgrading legacy software, recommending and integrating new technologies to boost productivity, overseeing and managing the technical aspects of various projects, and addressing software-related issues to ensure peak performance.

Education

Bachelor of Computer Science at The University of Sargodha
January 1, 2015 - January 1, 2019

Qualifications

Unity Game Developer
January 11, 2030 - December 23, 2025
Unity Game Development Workshop
January 11, 2030 - December 23, 2025
Freelancing & Fiverr Workshop
January 11, 2030 - December 23, 2025
Graphic Design Workshop
January 11, 2030 - December 23, 2025
Docker
January 11, 2030 - December 23, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services