Available to hire
The majority of my career has been in the video games industry as a concept artist, illustrator and 3D artist. I have illustrated game covers, created concept art for the character and environment teams across multiple released games and platforms.
In terms of traditional art, drawing and painting wildlife is one of my areas of concentration.
Experience Level
Expert
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Fluent
Work Experience
Senior Environment Artist at Hi-Rez Studios
April 1, 2006 - October 1, 2024Involved in virtually all aspects of art production with emphasis on environment art, concept and UI art. Created in-game exterior and play space models; managed UVs, texturing, materials, and shader work; contributed FX and simple particle work; created sky/landscape assets (skydomes) and contributed to cinematics, sculpting (ZBrush) for multiple projects; assisted the team during the transition from 3DS Max to Blender; provided feedback in daily meetings. Worked on titles including Smite, Paladins, Rogue Company, Tribes Ascend, and Global Agenda.
2D/3D Artist / Illustrator at Midway Home Entertainment
March 1, 1999 - December 1, 2003Created box cover titles (NBA Hoopz, Hydro Thunder, NBA Showtime, NFL Blitz, among others) and produced promotional material such as POP displays, magazine ads, and graphics for trade shows (E3). Proficient with Lightwave, Photoshop, Illustrator, QuarkXPress, InDesign.
2D Illustrator / Graphic Designer at Rieser & Reiser / Grupo Uno
January 1, 1994 - January 1, 1998Graphic artist creating ads for Canon, Sony, Cisco Systems, DTK and other major clients.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
Expert
Intermediate
Intermediate
Intermediate
Beginner
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