Available to hire
I’m a dedicated 3D artist specializing in character sculpting and environment design, with 5+ years of experience delivering production-ready assets and high-fidelity character sculptures.
I have a strong foundation in anatomy, topology, and real-time rendering optimization for game engines, and I enjoy translating creative vision into technically optimized assets.
Experience Level
Language
Bengali
Fluent
English
Advanced
Hindi
Advanced
Work Experience
Senior 3D Artist at Dagadart
May 1, 2021 - PresentSculpted and modeled complex client projects with precise creative interpretation and technical excellence. Delivered 50+ production-ready 3D assets within 5 years, using advanced techniques in ZBrush and Unreal Engine for high-fidelity results. Maintained rigorous quality standards through iterative refinement and client collaboration.
Character & Creature Modeler (Internship) at Splitmirror Pictures
September 1, 2020 - February 1, 2021Created over 20 professional creature sculpting workflows within 3 months, enhancing asset quality through streamlined processes and technical precision. Completed specialized training in game asset optimization and industry production pipelines.
Education
Diploma in 3D Art at Maya Academy of Advanced Cinematics
January 1, 2018 - January 1, 2021Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
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