MUHAMMAD SAMEER ALI KHAN

Available to hire

Work Experience

Unreal Developer at Silver Wings XR
March 1, 2025 - Present
Developing a real-time virtual physiotherapy app using Unreal Engine MetaHuman. Integrating custom AI to simulate patient/doctor scenarios with dynamic backstories. Enabled voice-based interaction between students and virtual patients. Implemented body movement controls (arm, neck, shoulder) for physical assessment. Streaming the simulation via Pixel Streaming for web-based access. AI analyzed student-patient conversations to generate summaries and performance scores. Designed for physiotherapy exam training and real-time diagnostic roleplay.
Unreal Developer at Elipse Studio
May 1, 2024 - August 1, 2024
Developed comprehensive simulation applications, focusing on realistic physics and functionality. Created, optimized, and maintained machinery rigging using Control Rig, IK Rig, and animation blueprints ensuring smooth and functional animations. Designed and implemented detailed and immersive environments, including terrain, vegetation, and structures, to enhance the realism of the simulation. Worked closely with artists, designers, and other developers to ensure cohesive and high-quality outputs. Managed and enhanced lighting setups to achieve high-quality visual fidelity while maintaining performance efficiency. Worked on VR to create interactive arch viz environments and VR Training Simulations with advanced UI. Worked on AR to create kids’ storytelling environments in Unity AR.
Unreal Developer at Aero Mexico
May 1, 2024 - Present
Designed a realistic pushback simulator for airport employee training, emphasizing safety procedures and vehicle operations. Scripted and programmed robust systems, vehicle physics, and game logic using Unreal Engine Blueprints and C++ to create an immersive and accurate simulation experience. Created and maintained detailed technical documentation and guidelines, with a GitHub repository for seamless collaboration and version control across the development team. Implemented port connections to enable integration of the simulator with physical devices, enhancing realism and practical application for training purposes. Developed user-friendly UI/UX interfaces, including intuitive menus and controls, to enhance user experience and ease of navigation.
Unreal Developer at Silver Wings XR
April 1, 2024 - July 1, 2024
Developed a real-time cricket visualization app using Unreal Engine Blueprints and C++ for use in national and international cricket matches. Collaborated in debugging and resolving issues in existing code, improving overall functionality and performance. Provided real-time visualizations and ball trajectory predictions for third umpire decision-making, enhancing accuracy and speed of officiating. Collected and processed real-time data from stadium sensors and cameras, converting it into JSON files for precise ball trajectory mapping. Predicted the ball's path and supported decision reviews, including identifying potential dismissals, to ensure fair play. Delivered detailed bowler performance statistics, such as delivery types and lengths, for in-depth analysis and enhanced game insights.
Unreal Engine Artist at Lucid Studios
July 1, 2023 - May 1, 2024
Orchestrated the creation of immersive environments in Unreal Engine, specializing in rendering scenes and shots for seamless integration into movie and production composition. Employed procedural generation and geometry scripting within Unreal Engine to expedite the creation of immersive environments, ensuring efficiency and optimization for seamless project operations. Executed precise asset exports from Autodesk Maya (cameras, animations, characters, cache) in various formats (FBX, Alembic, OBJ), streamlining pipeline efficiency for Unreal Engine polishing. Innovatively crafted Niagara Effects for impactful special effects in film production, elevating visual storytelling. Led the meticulous lighting design process from inception, establishing vibrant and thematic environments within Unreal Engine. Harmonized lighting setups with character renders from Autodesk Maya, minimizing post-production workload for composition and VFX artists. Implemented blueprint solutions for first-person
Unreal Developer / Artist at Private Unreal Developer / Artist
May 1, 2015 - Present
Developed a multiplayer VR tank simulation based on the real-world M1A1 tank dimensions. Enabled players to host or join local/online servers and form squads with role assignments (Driver, Commander, Gunner, Loader). Implemented realistic tank controls and combat mechanics, closely replicating actual M1A1 operations. Integrated voice chat for in-game communication and team coordination. Added full-body VR interaction: players can grab objects, exit the tank, use the mounted machine gun, and restock ammunition. Simulated physics-driven interactions for tank movement, bullet trajectories, and object weight limits (single and dual-hand carry). Designed for open-world missions focused on teamwork, strategy, and realism.

Education

Bachelors in Avionics Engineering at Institute of Space Technology
September 1, 2022 - December 30, 2025
A-Levels Pre-Engineering at Cordoba School for A-Level
August 1, 2018 - December 30, 2025
O-Levels Science group at Saint Michaels Convent School
August 1, 2016 - December 30, 2025

Qualifications

Introduction to Unreal Engine 5 Certificate
January 11, 2030 - December 30, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services, Transportation & Logistics