Tomás Henar
Hi, I’m Tomás Henar, a 3D artist focused on characters and props for games. I create game-ready assets using Blender, Substance Painter, and ZBrush, and I optimize models for Unity and Unreal Engine.
About
Hi, I’m Tomás Henar, a 3D artist focused on characters and props for games. I create game-ready assets using Blender, Substance Painter, and ZBrush, and I optimize models for Unity and Unreal Engine. I love turning reference images and concept art into polished in-game visuals.
With over 3 years of experience, I bring versatility, curiosity, and a collaborative spirit. I’ve led multidisciplinary teams during game jams, helped streamline pipelines, and I’m always eager to learn new tools and techniques to improve the quality and efficiency of the work I do.
- 4 years' experience
- Joined December 2025
Languages
- EnglishFluent
- ItalianIntermediate
- Spanish; CastilianFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Computers & Electronics
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Work experience· 4 roles
Created and textured environment assets. Contributed to basic programming, like gameplay mechanics (combos) and scoring. Designed core mechanics and key combinations, and helped shape overall gameplay flow.
Created and textured environment assets for a Global Game Jam project, and contributed to core game mechanics and scoring. Designed and implemented assets using Blender, ZBrush, and Substance Painter; produced textures and optimized assets for Unity/Unreal Engine.
Worked from reference and concept art. Implemented assets in Unity. Developed basic character movement. Ensured inter-departmental workflow. Led a multidisciplinary team and managed the development pipeline.
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