Available to hire
Hi, I’m Tomás Henar, a 3D artist focused on characters and props for games. I create game-ready assets using Blender, Substance Painter, and ZBrush, and I optimize models for Unity and Unreal Engine. I love turning reference images and concept art into polished in-game visuals.
With over 3 years of experience, I bring versatility, curiosity, and a collaborative spirit. I’ve led multidisciplinary teams during game jams, helped streamline pipelines, and I’m always eager to learn new tools and techniques to improve the quality and efficiency of the work I do.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Italian
Intermediate
Spanish; Castilian
Fluent
Work Experience
3D Artist - Programmer & Team Lead at Independent / Freelance
September 1, 2022 - PresentLed a multidisciplinary team and managed the development pipeline for game assets. Implemented assets in Unity, developed basic character movement, and ensured smooth interdepartmental workflow. Created 3D assets and textures using Blender, Substance Painter, and ZBrush.
3D Artist - Programmer & Game Designer at Global Game Jam - EVA DC
January 1, 2024 - January 1, 2024Created and textured environment assets for a Global Game Jam project, and contributed to core game mechanics and scoring. Designed and implemented assets using Blender, ZBrush, and Substance Painter; produced textures and optimized assets for Unity/Unreal Engine.
3D Artist - Programmer & Team Lead at Cultura Abierta
September 20, 2022 - PresentWorked from reference and concept art. Implemented assets in Unity. Developed basic character movement. Ensured inter-departmental workflow. Led a multidisciplinary team and managed the development pipeline.
3D Artist - Programmer & Game Designer at Global Game Jam
January 1, 2024 - January 1, 2024Created and textured environment assets. Contributed to basic programming, like gameplay mechanics (combos) and scoring. Designed core mechanics and key combinations, and helped shape overall gameplay flow.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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