Hi, I’m Yilin (Elaine) Ye, an entry-level 3D artist and game modeling enthusiast. I specialize in crafting 3D characters, assets, and animations for Unity-based projects using Maya, focusing on clean topology, performance optimization, and game-ready quality. I enjoy collaborating with designers and developers to translate concepts into polished assets that fit seamlessly into production pipelines.
I earned a Specialized Honours Bachelor of Digital Media (Game Development) from York University, where I studied 3D modeling, animation, game design, and interactive media. I’m a fast learner who thrives in team environments, bringing a strong sense of form, proportion, and visual storytelling to every project, and I’m excited to contribute to creative and technical challenges in game development.
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