I am Dehinde Simon Olafare, a creative and technically skilled 3D Artist, Character Rigger, and Animator with strong expertise in 3D modeling, character and mechanical rigging, animation, and texturing. My engineering background gives me a strong blend of technical accuracy and artistic execution. With experience delivering production-ready characters and animations with clean topology, efficient rigs, and optimized workflows for both studio and freelance projects, I enjoy turning concepts into believable motion and polished assets. I strive to keep rigs animator-friendly and pipelines clean, ensuring consistent, high-quality results.

Dehinde Simon Olafare

I am Dehinde Simon Olafare, a creative and technically skilled 3D Artist, Character Rigger, and Animator with strong expertise in 3D modeling, character and mechanical rigging, animation, and texturing. My engineering background gives me a strong blend of technical accuracy and artistic execution. With experience delivering production-ready characters and animations with clean topology, efficient rigs, and optimized workflows for both studio and freelance projects, I enjoy turning concepts into believable motion and polished assets. I strive to keep rigs animator-friendly and pipelines clean, ensuring consistent, high-quality results.

Available to hire

I am Dehinde Simon Olafare, a creative and technically skilled 3D Artist, Character Rigger, and Animator with strong expertise in 3D modeling, character and mechanical rigging, animation, and texturing. My engineering background gives me a strong blend of technical accuracy and artistic execution.

With experience delivering production-ready characters and animations with clean topology, efficient rigs, and optimized workflows for both studio and freelance projects, I enjoy turning concepts into believable motion and polished assets. I strive to keep rigs animator-friendly and pipelines clean, ensuring consistent, high-quality results.

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Work Experience

Character Rigger & Animator at Green Field Animation
January 1, 2021 - January 1, 2023
Developed production-ready character rigs with clean bone hierarchies, IK/FK systems, and deformation controls. Created character animations with strong timing, weight, and expressive motion. Refined skin weighting and deformation for natural and believable movement. Collaborated with animation teams to ensure rigs were animator-friendly and efficient. Animated characters for short films, test shots, and production scenes. Maintained clean workflows and consistent naming conventions aligned with studio pipelines.
Freelance 3D Generalist & Rigger at Self-Employed
January 1, 2021 - Present
Provide end-to-end 3D solutions for diverse client projects, including character modeling, rigging, animation, and asset creation. Design and implement custom character and mechanical rigs for animation and simulation, ensuring robustness and ease of use. Create stylized and realistic 3D models from concept art, ensuring clean topology for animation and rendering. Develop and apply high-quality PBR textures and materials to achieve desired visual styles. Manage full project lifecycle from client brief to final delivery, ensuring deadlines and creative requirements are met.

Education

Bachelor of Engineering (B.Eng) at Federal University of Technology, Akure
January 11, 2030 - October 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet