I am a passionate 3D artist specializing in character rigging and animation, blending technical rigor with artistic flair to deliver production-ready assets. With an engineering background, I build robust rigs and optimized workflows that scale from freelance gigs to studio pipelines, ensuring clean topology, efficient rigging, and believable motion.

DEHINDE SIMON OLAFARE

I am a passionate 3D artist specializing in character rigging and animation, blending technical rigor with artistic flair to deliver production-ready assets. With an engineering background, I build robust rigs and optimized workflows that scale from freelance gigs to studio pipelines, ensuring clean topology, efficient rigging, and believable motion.

Available to hire

I am a passionate 3D artist specializing in character rigging and animation, blending technical rigor with artistic flair to deliver production-ready assets.

With an engineering background, I build robust rigs and optimized workflows that scale from freelance gigs to studio pipelines, ensuring clean topology, efficient rigging, and believable motion.

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Work Experience

Character Rigger & Animator at Green Field Animation
January 1, 2021 - January 1, 2023
Developed production-ready character rigs with clean bone hierarchies, IK/FK systems, and deformation controls. Created character animations with strong timing, weight, and expressive motion. Refined skin weighting and deformation for natural and believable movement. Collaborated with animation teams to ensure rigs were animator-friendly and efficient. Animated characters for short films, test shots, and production scenes. Maintained clean workflows and consistent naming conventions aligned with studio pipelines.
Freelance 3D Generalist & Rigger at Self-Employed
January 1, 2021 - Present
Provide end-to-end 3D solutions for diverse client projects, including character modeling, rigging, animation, and asset creation. Design and implement custom character and mechanical rigs for animation and simulation, ensuring robustness and ease of use. Create stylized and realistic 3D models from concept art, ensuring clean topology for animation and rendering. Develop and apply high-quality PBR textures and materials to achieve desired visual styles. Manage full project lifecycle from client brief to final delivery, ensuring deadlines and creative requirements are met.

Education

Bachelor of Engineering (B.Eng) at Federal University of Technology, Akure
January 11, 2030 - October 1, 2021
Bachelor of Engineering (B.Eng) – Mining Engineering at Federal University of Technology, Akure, Nigeria
January 11, 2030 - October 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services