Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Persian
Fluent
English
Advanced
Work Experience
Lead Developer at SSPO
January 1, 2025 - PresentArchitected a fire detection system using a YOLO-based computer vision model (85% accuracy, sub-15 ms inference) with a Python FastAPI backend and a Next.js dashboard for real-time alarm monitoring across industrial facilities. Implemented a fleet and asset tracking solution using LoRa and UWB technologies with Arduino-based hardware integration, monitoring 100+ vehicles across depot facilities. Built a PLC data integration platform with Python Flask services and Next.js visualization interface for real-time industrial equipment monitoring and control. Led the development of a multi-platform industrial visualization system that integrates Unreal Engine with real-time IoT data, YOLO fire detection, asset tracking, and PLC monitoring into a unified AEC environment with web dashboards.
Freelance Unreal Engine Developer at Various Clients
January 1, 2023 - January 1, 2025Engineered digital twins for high-profile projects: Abu Dhabi City for JLL-Aldar (~10 person team) with interactive 3D visualization and thematic mapping for architectural and urban planning data analysis; Medina City digital twin for SSI Group (~20 person team) integrating real-time data from 20k+ IoT endpoints (traffic signals, street lighting, infrastructure) into a centralized application; created virtual meeting/workspace environment for Anythin Libraries (~5 person team), enabling interactive online events and collaborative virtual spaces; delivered multiplayer networking and Steam SDK integration for StarLance, enabling cross-platform functionality.
Game Developer at Polydin Studio
January 1, 2021 - January 1, 2023Engineered core gameplay systems for Deep's End, an AA horror game in Unreal Engine 5 (60+ person team), implementing interactions, locomotion, inverse kinematics, and inventory systems. Optimized game performance from 12 FPS to stable 60 FPS (5x improvement) through profiling, asset optimization, and rendering pipeline enhancements across a 20K+ asset production environment.
Unreal Engine Developer at Fairyship
January 1, 2019 - January 1, 2021Implemented gameplay systems for Testament and Shame Legacy, AA action-adventure and horror games (50+ person team) published on Steam and Epic Store, including animation systems, quest tracking, and progression mechanics. Architected a custom asynchronous map streaming system replacing Unreal's distance-based loading, strategically distributing asset density across grid-based level sections to eliminate loading freezes and maintain consistent frame rates. Led the Cuts Scenes Team (6 members: 2 animators, 2 environment artists, 1 VFX artist) to produce 50+ cinematic sequences, translating game script requirements into technical specs and managing the production pipeline.
Education
B.Sc. in Electrical Engineering at Shiraz University of Technology
January 1, 2012 - January 1, 2016Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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