Hi there! I’m Ayush Visen, a Unity Developer with 9 years of experience building games, VR/AR experiences, and multiplayer systems. I’ve led cross-functional teams to ship mobile games and VR projects across App Store and Google Play, specializing in Unity3D, C#, and backend integrations. I enjoy turning ideas into polished, performant experiences and collaborating across disciplines to deliver delightful player experiences. In every project I value clean code, performance profiling, and a collaborative approach to turn ambitious visions into shipped products. I’ve shipped multiple titles and built features from multiplayer networking to analytics and monetization integrations. I’m passionate about learning new technologies, mentoring teammates, and continuously improving the player experience through thoughtful design, robust tooling, and data-driven decisions.

Ayush Vikram Singh Visen

Hi there! I’m Ayush Visen, a Unity Developer with 9 years of experience building games, VR/AR experiences, and multiplayer systems. I’ve led cross-functional teams to ship mobile games and VR projects across App Store and Google Play, specializing in Unity3D, C#, and backend integrations. I enjoy turning ideas into polished, performant experiences and collaborating across disciplines to deliver delightful player experiences. In every project I value clean code, performance profiling, and a collaborative approach to turn ambitious visions into shipped products. I’ve shipped multiple titles and built features from multiplayer networking to analytics and monetization integrations. I’m passionate about learning new technologies, mentoring teammates, and continuously improving the player experience through thoughtful design, robust tooling, and data-driven decisions.

Available to hire

Hi there! I’m Ayush Visen, a Unity Developer with 9 years of experience building games, VR/AR experiences, and multiplayer systems. I’ve led cross-functional teams to ship mobile games and VR projects across App Store and Google Play, specializing in Unity3D, C#, and backend integrations. I enjoy turning ideas into polished, performant experiences and collaborating across disciplines to deliver delightful player experiences. In every project I value clean code, performance profiling, and a collaborative approach to turn ambitious visions into shipped products.

I’ve shipped multiple titles and built features from multiplayer networking to analytics and monetization integrations. I’m passionate about learning new technologies, mentoring teammates, and continuously improving the player experience through thoughtful design, robust tooling, and data-driven decisions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Hindi
Advanced

Work Experience

Principal Unity Engineer at Qila Games
September 1, 2025 - Present
Developing “Ludo Hero”: set up CI/CD pipeline; App Store setup & Apple Sign-in by implementing native plugin; milestone planning; profiling and optimization.
Unity Developer at Lila Games
April 1, 2022 - August 1, 2025
Developed BLACK: TPS Multiplayer (third-person extraction shooter) for iOS/Android; implemented 12-player multiplayer using Photon Fusion; built character customization, airdrop mechanics, and control station features; created insight machine functionality and mini-map system; developed team death match mode and multiplayer gameplay mechanics; built native plugins for Google Sign-in and Apple Login; integrated Firebase analytics and FTUE systems; implemented LevelPlay Ads and In-App Purchase monetization.
Game Programmer at Jetsynthesys
April 1, 2020 - April 1, 2022
Led development for Cooking Clash: PvP Battle – real-time multiplayer game; developed 180-second match system with PUN2 networking; created Cooking Blitz with restaurant progression; implemented opponent AI and bot profiles; developed daily login rewards, advertisement integration; managed a team of developers and coordinated project timelines; integrated Firebase Analytics and IronSource monetization.
Unity3D Game Developer (VR) at Ojas Softech
April 1, 2018 - April 1, 2020
ZoCo: Zombie Shooting Adventure - FPS/RPG hybrid VR game for Oculus Rift; 3C Wonderland Coaster for Oculus Rift and GearVR/Oculus Go; Horoscope 3D Android app with TTS plugin; implemented enemy AI and animation frameworks; optimized VR performance; integrated In-App Purchase systems for mobile and VR platforms.
VR/AR Software Developer at Patched Pixels
April 1, 2017 - March 1, 2018
Developed educational VR experiences including Periodic Table VR with Leap Motion integration; Solar System VR for GearVR/WebVR; Real Estate AR with 3D model augmentation using Vuforia; web-based VR experiences using AFrame and ReactVR; integrated NodeJS backend services for VR applications.
QA Tester at Babel Media
October 1, 2016 - April 1, 2017
Performed comprehensive testing of mobile games and applications; identified and documented software bugs and performance issues; collaborated with development teams to resolve quality issues.

Education

Bachelor of Technology (B.Tech) - Computer Science and Engineering at N.I.E.T. Greater Noida (UPTU)
January 11, 2030 - January 1, 2016
Higher Secondary Education at S.R.V.P. Gonda
January 11, 2030 - January 1, 2011
Secondary Education at S.R.V.P. Gonda
January 11, 2030 - January 1, 2009
Bachelor of Technology (B.Tech) - Computer Science and Engineering at N.I.E.T. Greater Noida (UPTU)
January 11, 2030 - January 1, 2016
Higher Secondary Education at S.R.V.P. Gonda
January 11, 2030 - January 1, 2011
Secondary Education at S.R.V.P. Gonda
January 11, 2030 - January 1, 2009
Bachelor of Technology (B.Tech) in Computer Science and Engineering at N.I.E.T., Greater Noida (UPTU)
January 11, 2030 - January 1, 2016
Higher Secondary Education at S.R.V.P. Gonda
January 11, 2030 - January 1, 2011
Secondary Education at S.R.V.P. Gonda
January 11, 2030 - January 1, 2009

Qualifications

AMCAT Scores: Quantitative Ability 88.5%, Logical Ability 94.8%
January 11, 2030 - January 3, 2026
3rd Place - Hacking Competition
January 1, 2013 - January 1, 2013
3rd Place - Hacking Competition
January 1, 2014 - January 1, 2014
Dance Competition Winner (INJ Business School)
January 11, 2030 - January 3, 2026
IoT Certification: Internet of Things (IoT) - IoTacell
January 11, 2030 - January 3, 2026
Internet of Things (IoT) - IoTacell
January 11, 2030 - January 3, 2026
AMCAT Scores: Quantitative Ability 88.5%, Logical Ability 94.8%
January 11, 2030 - January 3, 2026
3rd Place - Hacking Competition (2013 & 2014)
January 11, 2030 - January 3, 2026
Dance Competition Winner (INJ Business School)
January 11, 2030 - January 3, 2026
Internet of Things (IoT) - IoTacell
January 11, 2030 - January 3, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services