Hi, I’m Derry Frost, a veteran illustrator, matte painter, concept artist, and entrepreneur with 40 years in the VFX and entertainment industry. I specialize in leading teams, building production pipelines, and delivering high-quality digital environments for film, television, and experiential media. Based in Southern California, I’ve collaborated with top studios to solve complex artistic and technical challenges while mentoring teams and growing businesses. I’ve founded companies, led departments, and collaborated across global studios to create impactful visuals and scalable workflows. I’m now seeking a new venture where I can leverage my management experience, problem-solving skills, and passion for visual effects to drive innovative projects and teams forward.

Derry Frost

Hi, I’m Derry Frost, a veteran illustrator, matte painter, concept artist, and entrepreneur with 40 years in the VFX and entertainment industry. I specialize in leading teams, building production pipelines, and delivering high-quality digital environments for film, television, and experiential media. Based in Southern California, I’ve collaborated with top studios to solve complex artistic and technical challenges while mentoring teams and growing businesses. I’ve founded companies, led departments, and collaborated across global studios to create impactful visuals and scalable workflows. I’m now seeking a new venture where I can leverage my management experience, problem-solving skills, and passion for visual effects to drive innovative projects and teams forward.

Available to hire

Hi, I’m Derry Frost, a veteran illustrator, matte painter, concept artist, and entrepreneur with 40 years in the VFX and entertainment industry. I specialize in leading teams, building production pipelines, and delivering high-quality digital environments for film, television, and experiential media. Based in Southern California, I’ve collaborated with top studios to solve complex artistic and technical challenges while mentoring teams and growing businesses.

I’ve founded companies, led departments, and collaborated across global studios to create impactful visuals and scalable workflows. I’m now seeking a new venture where I can leverage my management experience, problem-solving skills, and passion for visual effects to drive innovative projects and teams forward.

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Language

English
Fluent

Work Experience

Freelance Matte Painter at Freelance
October 1, 2018 - Present
As a freelance creative, I’ve collaborated with top-tier studios and production companies including The Mill, Fotokem, Blur Studios, CBS Digital, Logan and Sons, Mirada, Method Studios, Jamm, Fotokem, Chicken Bone FX, Stept and others, delivering high-impact artwork for commercials, television, and film. I’ve played a creative role on major productions such as Severance S2, Westworld, Dexter Origins, Good Omens, Foundation, Washington Black, and FBI: International. I produced over 40 digital matte paintings and key concept art for The Queen’s Gambit, and contributed to both early-stage visual development and final shot production.
Freelance Matte Painter / Digital Environments / Conceptual Design / Illustrator at Self-Employed / Freelance
October 1, 2018 - Present
As a freelance creative, I’ve collaborated with top-tier studios and production companies including The Mill, Fotokem, Blur Studios, CBS Digital, Logan and Sons, Mirada, Method Studios, Jamm, Fotokem, Chicken Bone FX, Stept and others, delivering high-impact artwork for commercials, television, and film. Contributed to major productions such as Severance S2, Westworld, Dexter Origins, Good Omens, Foundation, Washington Black, and FBI: International. Produced over 40 digital matte paintings and key concept art for The Queen’s Gambit. Involved in both early-stage visual development and final shot production, blending artistic vision with technical precision.
Head of Matte Painting/Digital Environments / Conceptual Design at Fuse FX
October 1, 2015 - October 1, 2018
Founded and led the Matte Painting and Digital Environments Department, supporting over 60 productions. Oversaw visual development and final environment creation, ensuring artistic excellence and technical consistency across all projects. Designed and implemented scalable solutions for unscheduled 3D environment enhancements, improving pipeline efficiency, maintaining timelines, and reducing production costs. Acted as a key liaison between creative teams and technical departments to streamline workflows and elevate visual impact.
Art Director, Concept Designer, Matte Painter, Illustrator at Freelance
February 1, 2014 - October 1, 2015
Worked on commercial, TV, and feature film projects for The Mill, FotoKem, Blur Studios, CBS Digital, Logan and Sons, Mirada, Method Studios, and others. Worked on a wide range of commercial, television, and feature film projects, including Secrets and Lies, Mortdecai, Skylanders, Thor: Ragnarok, and the One World Trade Center elevator experience film.
Head of Digital Matte Painting at Stargate Studios
November 1, 2012 - February 1, 2014
Managed matte painting creation across multiple locations (LA, Vancouver, Toronto, Atlanta) for major TV series, including NCIS, Grey's Anatomy, Walking Dead, Ray Donovan, and Revenge. Oversaw concept design, 2D and 3D artwork, and compositing for final shots.
Head of Digital Matte Painting (LA, Vancouver, Toronto, Atlanta) at Stargate Studios
November 1, 2012 - February 1, 2014
Managed matte painting creation across multiple locations for major TV series, including NCIS, Grey's Anatomy, Walking Dead, Ray Donovan, and Revenge. Oversaw concept design, 2D and 3D artwork, and compositing for final shots.
Founder, COO, and Creative Director at Amalgamated Pixels
January 1, 1995 - January 1, 2012
Founded and scaled Amalgamated Pixels, delivering visual effects for over 40 A-list films, including The Matrix, The 300, and Live Free or Die Hard. Pioneered new production pipelines for high-resolution, multi-projector installations in specialty venues and theme parks. Award-winning projects: Dragon’s Treasure (City of Dreams, Macau), Into the Deep (Shenzhen, China), and Virtual Aquarium (City of Dreams, Macau).
Owner / Visual Effects Supervisor / Producer at SimEx Digital Studios
January 1, 1994 - January 1, 1996
Founded and built a studio specializing in theme park ride films, developing innovative production solutions for custom digital pipelines. Expanded the company’s footprint globally, delivering animated films and installations for major theme parks.
Ride Films, Visual Effects Specialist at Kleiser Walczak Construction Company
January 1, 1992 - January 1, 1994
Worked with Doug Trumbull’s team to integrate digital visual effects with traditional live-action models and miniatures for Luxor Hotel ride films.
Ride Films Integration Specialist at Kleiser Walczak Construction Company
January 1, 1992 - January 1, 1994
Worked with Doug Trumbull’s team to integrate digital visual effects with traditional live-action models and miniatures for Luxor Hotel ride films.
Senior Product Designer / Head of Marketing at Wavefront Technologies
January 1, 1987 - January 1, 1992
Worked on next-generation animation software and developed marketing strategies for global distribution. Led a team to develop innovative tools for 3D animation used in major Hollywood productions.
CG Generalist at Electronic Arts, London
January 1, 1985 - January 1, 1987
Created pioneering 3D commercials using Wavefront software for British television; contributed to the early development of 3D animation in media.
CG Generalist at Electronic Arts
January 1, 1985 - January 1, 1987
Created pioneering 3D commercials using Wavefront software for British television, contributing to the early development of 3D animation in media.

Education

Bachelor of Arts in Scientific and Technical Graphics at Plymouth University
January 11, 2030 - January 1, 1984
Bachelor of Arts in Scientific and Technical Graphics at Plymouth University, England
January 11, 2030 - January 1, 1984

Qualifications

VES Award – Dance of the Dragons
January 1, 2009 - January 5, 2026
THEA Award – Outstanding Visual Effects in a Special Venue
January 1, 2009 - January 5, 2026

Industry Experience

Media & Entertainment, Professional Services, Other