I'm a detail-oriented QA Analyst with over six years of experience in quality assurance, specializing in VR/AR testing, manual testing, and defect resolution. I enjoy collaborating with cross-functional teams and using Jira and GitHub to streamline testing and improve product quality. Throughout my career I've led QA initiatives at Meta and other studios, designing test cases for VR/AR experiences, orchestrating QA operations across cross-functional teams, and communicating effectively via Slack and Zoom to prioritize work. I'm excited to bring my testing expertise to a dynamic, fast-paced environment and help deliver exceptional products.

Ryan Bautista San Gabriel

I'm a detail-oriented QA Analyst with over six years of experience in quality assurance, specializing in VR/AR testing, manual testing, and defect resolution. I enjoy collaborating with cross-functional teams and using Jira and GitHub to streamline testing and improve product quality. Throughout my career I've led QA initiatives at Meta and other studios, designing test cases for VR/AR experiences, orchestrating QA operations across cross-functional teams, and communicating effectively via Slack and Zoom to prioritize work. I'm excited to bring my testing expertise to a dynamic, fast-paced environment and help deliver exceptional products.

Available to hire

I’m a detail-oriented QA Analyst with over six years of experience in quality assurance, specializing in VR/AR testing, manual testing, and defect resolution. I enjoy collaborating with cross-functional teams and using Jira and GitHub to streamline testing and improve product quality.

Throughout my career I’ve led QA initiatives at Meta and other studios, designing test cases for VR/AR experiences, orchestrating QA operations across cross-functional teams, and communicating effectively via Slack and Zoom to prioritize work. I’m excited to bring my testing expertise to a dynamic, fast-paced environment and help deliver exceptional products.

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Experience Level

Expert
Expert

Language

English
Fluent

Work Experience

QA Analyst at Dreamscape Learn
March 1, 2025 - May 1, 2025
Led QA initiatives in collaboration with cross-functional teams including the pod team (Bruno) to ensure timely delivery of high-quality products. Executed regression testing and resolved defects using Jira, Meta Quest Development Hub, GitHub, and Xinet. Formulated and executed VR/AR test cases, enhancing testing efficiency. Facilitated effective communication with development teams via Slack and Zoom to prioritize tasks.
QA Engineer at Meta
March 1, 2023 - July 1, 2024
Orchestrated QA operations in collaboration with cross-functional teams including the pod team (Enablement), to ensure timely delivery of high-quality products. Performed regression testing and addressed defects using Jira and Meta Quest Development Hub. Engineered and executed test cases for VR/AR testing, significantly improving testing efficiency. Developed code in GitHub to deploy updates across specific branches. Facilitated effective communication with development teams via Slack and Zoom to prioritize tasks.
Manual QA Tester at Unlimited Inc.
July 1, 2021 - March 1, 2023
Conducted manual testing on web and mobile applications to verify functionality and usability. Evaluated onboarding process for Supernatural website to ensure user registration accuracy. Used Jira for defect tracking; collaborated with development teams to remedy issues. Executed regression, smoke, and full sweep tests to identify and report defects. Prioritized and resolved issues in a timely manner through effective collaboration.
QA Tester at Sledge Hammer Games
March 1, 2021 - June 1, 2021
Conducted regression testing to uphold software functionality across multiple platforms. Identified and documented software defects with detailed reproduction steps. Created, executed, and reported test cases for various software applications. Performed testing on platforms including PC, PlayStation, and Xbox.
Quality Assurance Analyst at Age of Learning Inc
August 1, 2014 - May 1, 2018
Identified defects and confirmed fixes across iOS, Android, Mac, and Windows platforms. Logged data into tracking systems and executed regression testing. Collaborated closely with producers, animators, and designers to ensure product quality. Facilitated effective communication to elaborate on issues and solutions.

Education

Associate of Science, Game Production at The Los Angeles Film School
January 1, 2011 - June 1, 2013
High School Diploma at Fair Valley High School
January 1, 2005 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education