Technology and design leader with crossfunctional experience spanning software engineering, product/UX, digital media, and business operations. I specialise in Vibe Coding—a rapid, AI-augmented delivery model for building prototypes, internal tools, and customer experiences with strong engineering discipline and practical governance.\n\nI am hands-on across C#, C++, .NET, UX design, Azure AI services, and multimedia production, translating strategy into delivery by aligning architecture, execution, and design to measurable business outcomes. I bring a pragmatic leadership style focused on clarity, prioritisation, and continuous improvement—balancing delivery speed with quality and maintainability. I enjoy partnering with stakeholders, supporting end users, and turning complex technical decisions into actionable plans.

Michael Parkinson

Technology and design leader with crossfunctional experience spanning software engineering, product/UX, digital media, and business operations. I specialise in Vibe Coding—a rapid, AI-augmented delivery model for building prototypes, internal tools, and customer experiences with strong engineering discipline and practical governance.\n\nI am hands-on across C#, C++, .NET, UX design, Azure AI services, and multimedia production, translating strategy into delivery by aligning architecture, execution, and design to measurable business outcomes. I bring a pragmatic leadership style focused on clarity, prioritisation, and continuous improvement—balancing delivery speed with quality and maintainability. I enjoy partnering with stakeholders, supporting end users, and turning complex technical decisions into actionable plans.

Available to hire

Technology and design leader with crossfunctional experience spanning software engineering, product/UX, digital media, and business operations. I specialise in Vibe Coding—a rapid, AI-augmented delivery model for building prototypes, internal tools, and customer experiences with strong engineering discipline and practical governance.\n\nI am hands-on across C#, C++, .NET, UX design, Azure AI services, and multimedia production, translating strategy into delivery by aligning architecture, execution, and design to measurable business outcomes. I bring a pragmatic leadership style focused on clarity, prioritisation, and continuous improvement—balancing delivery speed with quality and maintainability. I enjoy partnering with stakeholders, supporting end users, and turning complex technical decisions into actionable plans.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Streamer & Content Creator at Twitch
January 1, 2021 - Present
Founded and produced Video Game Memories, an owned-media series highlighting classic and retro games. Leveraged AI tools for scripting, editing, brand consistency, and content planning to increase production efficiency. Built and retained an engaged community via interactive programming, consistent cadence, and narrative-led formats.
Designer / Programmer at MPCS Designing
January 1, 2020 - Present
Led discovery and delivery of software/game prototypes using Vibe Coding and AI-assisted workflows, accelerating iteration and decision-making. Owned end-to-end design and implementation of utilities and creative applications—defining UX, building the solution, and validating outcomes. Established technical direction across C#, C++, and .NET, applying quality practices that strengthen maintainability and long-term ownership.
Musician, Composer & Producer at Self-Employed
January 1, 2014 - Present
Published and distributed original releases across major platforms, managing end-to-end delivery. Led production operations—recording, mixing, and mastering—using Ableton Live, Logic, and ProTools. Adopted AI tools to enhance sound design, arrangement, and workflow efficiency.
Warehouse & IT Worker at XL Windows
January 1, 2015 - January 1, 2024
Expanded remit from operations into office IT and customer service, becoming a trusted point of contact across functions. Owned IT service delivery: systems administration, database maintenance, troubleshooting, and day-to-day reliability of core tools. Improved customer outcomes through disciplined issue triage, order processing, and clear communication.
Picker at Pik a Pak
January 1, 2013 - January 1, 2014
Consistently delivered top-tier throughput (11–13 miles per day; >1 item every 20 seconds) while maintaining accuracy. Recognised for dependable execution, quality focus, and resilience in a high-volume environment.
DJ / Producer at Self-Employed
January 1, 2005 - January 1, 2013
Produced electronic music for club audiences, licensing opportunities, and digital distribution channels. Released multiple EPs and singles through third-party labels, coordinating stakeholders and delivery timelines. Managed end-to-end operations including production, promotion, and distribution.
DJ at PowerMixFM Radio
January 1, 2012 - January 1, 2013
Presented a weekly 2-hour trance programme, delivering consistent on-air production standards. Curated playlists, performed live mixes, and maintained listener engagement.
Instructor at Ottawa Folklore Center
January 1, 2012 - January 1, 2012
Delivered 'Intro to DJing' training using VirtualDJ, combining structured teaching with practical workshops. Developed beginner-friendly curriculum and hands-on learning materials.
Freelance Sound Engineer at Self-Employed
January 1, 2000 - January 1, 2005
Provided live sound engineering services for venues, events, and touring acts. Managed PA systems, mixing consoles, and multitrack recording setups to ensure reliable delivery.
Freelance Programmer at Self-Employed
January 1, 2000 - January 1, 2005
Architected RMS restaurant management systems, aligning features to operational requirements. Deployed solutions across multiple restaurants in Vancouver, supporting adoption and ongoing reliability. Delivered UI, database logic, and workflow automation to improve efficiency and user experience.
Owner / Manager / Engineer at Skull Studios
January 1, 1998 - January 1, 2000
Operated a portable recording studio specialising in live club recordings, managing commercial delivery end-to-end. Led client services, scheduling, bookings, and production workflows; managed day-to-day operations.
CoOwner / Manager / Programmer at DCS
January 1, 1991 - January 1, 1998
Directed software design across video games, audio tools, and DSP systems—aligning customer needs with feasible technical roadmaps. Managed subcontracted delivery for larger studios, owning scope, quality, and on-time execution. Built and led a team of 5–8, setting priorities, supporting performance, and ensuring consistent delivery standards.

Education

Foundations of User Experience (UX) Design at Coursera
January 1, 2025 - May 4, 2026
Music Production at Trebas Institute
January 1, 1988 - January 1, 1989
BA (Hons) History / Music at Simon Fraser University
January 1, 1983 - January 1, 1987

Qualifications

AI Creativity Skills Bootcamp
January 1, 2026 - May 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet