I'm a Junior Game Designer and Production Assistant with hands-on experience in Unreal Engine 5, digital production, and 3D asset creation. I’m certified in game design, player psychology, scripting, and data-driven development, and I excel at prototyping, cinematic storytelling, and refining workflows. I pick up new tools quickly and strive to deliver polished, engaging gaming experiences. In indie projects, I collaborate closely with teammates, manage timelines, and contribute to design, audio, and post-production. I'm comfortable balancing creative and technical work, and I enjoy turning ideas into playable prototypes.

Julian Barrette

I'm a Junior Game Designer and Production Assistant with hands-on experience in Unreal Engine 5, digital production, and 3D asset creation. I’m certified in game design, player psychology, scripting, and data-driven development, and I excel at prototyping, cinematic storytelling, and refining workflows. I pick up new tools quickly and strive to deliver polished, engaging gaming experiences. In indie projects, I collaborate closely with teammates, manage timelines, and contribute to design, audio, and post-production. I'm comfortable balancing creative and technical work, and I enjoy turning ideas into playable prototypes.

Available to hire

I’m a Junior Game Designer and Production Assistant with hands-on experience in Unreal Engine 5, digital production, and 3D asset creation. I’m certified in game design, player psychology, scripting, and data-driven development, and I excel at prototyping, cinematic storytelling, and refining workflows. I pick up new tools quickly and strive to deliver polished, engaging gaming experiences.

In indie projects, I collaborate closely with teammates, manage timelines, and contribute to design, audio, and post-production. I’m comfortable balancing creative and technical work, and I enjoy turning ideas into playable prototypes.

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Experience Level

Work Experience

Independent Game Developer / Production Assistant at Self-Directed / Indie Projects
November 1, 2021 - Present
Built game mechanics and levels in Unreal Engine 5. Applied motion capture and animation to characters. Created and integrated 3D assets and AI tools. Managed project timelines and version control via GitHub. Assisted with cinematics/storytelling, audio, and post-production. Collaborated on design and workflow for indie projects.

Education

Add your educational history here.

Qualifications

Certified Game Designer
January 11, 2030 - January 20, 2026
Certified Player Psychology & Experience
January 11, 2030 - January 20, 2026
Certified Scripting
January 11, 2030 - January 20, 2026
Certified Data-Driven Development
January 11, 2030 - January 20, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet