Vincenzo Panella
I am an Electronic Engineer with over 20 years of experience in software development.
About
I am an Electronic Engineer with over 20 years of experience in software development. Throughout my career I have contributed to a wide range of projects across industrial, scientific, military, telecommunications, and video game sectors. My primary role has consistently been a C++ developer, with a strong focus on computational mathematics, low-level library development, and 3D application design.
During my R&D experience I designed and optimized mathematical parsers, NLP systems, inference engines based on textual graphs, and military GIS applications. Most recently I have worked on software solutions for telecommunications, including spam detection on incoming calls, 2FA, data traffic analysis, and image processing with OpenCV. I thrive on high-performance code and robust architectures and enjoy exploring cutting-edge technologies.
- 13 years' experience
- Joined January 2026
Industry experience
- Manufacturing
- Software & Internet
- Gaming
- Telecommunications
- Life Sciences
Work experience· 10 roles
Participated in the development of software for automatic vision systems designed for non-invasive inspection of medicinal containers in highly automated environments. The main objective was automated detection of physical defects and manufacturing faults. Tools used: C++, OpenCV.
GoLang developer within a remote team, contributing to software solutions for a leading European telecom operator. Focus on high-performance, fault-tolerant systems with emphasis on security, scalability, and integration. Involved in Mainframe decommissioning for Eurobet: rewriting obsolete code in C++ to improve latency and data exchange in JSON format. Designed and implemented a module for automatic identification of suspicious patterns related to fraudulent or nuisance calls, using behavioral analysis and filtering rules.
Development of tools for graphics engines; designed navigation meshes for 3D virtual environments; implemented algorithms for topological analysis of 3D geometries and automatic generation of navmeshes for NPC/pathfinding; integrated with graphics engine via OpenGL and Qt; optimized preprocessing and runtime performance.
Education
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