Hi, I’m Mohammad Noureddini, a senior concept artist based in Cambridge, UK, with over ten years of experience in visual development for games, animation, and publishing. I specialize in environment and character design, bringing strong painting skills, lighting, anatomy, and storytelling to life. I’ve directed art for Tomorrow, a short film that won multiple international awards and qualified for the Academy Awards, and I enjoy building immersive worlds and pushing the boundaries of visual storytelling. I’ve led cross-disciplinary art teams, collaborated closely with directors and designers, and mentored junior artists to improve production pipelines and visual cohesion. I’m proficient in both digital and traditional media, with solid 3D tool knowledge to enhance concept clarity and production workflow, and I’m passionate about creating immersive experiences that resonate with audiences.

Mohammad Noureddini

Hi, I’m Mohammad Noureddini, a senior concept artist based in Cambridge, UK, with over ten years of experience in visual development for games, animation, and publishing. I specialize in environment and character design, bringing strong painting skills, lighting, anatomy, and storytelling to life. I’ve directed art for Tomorrow, a short film that won multiple international awards and qualified for the Academy Awards, and I enjoy building immersive worlds and pushing the boundaries of visual storytelling. I’ve led cross-disciplinary art teams, collaborated closely with directors and designers, and mentored junior artists to improve production pipelines and visual cohesion. I’m proficient in both digital and traditional media, with solid 3D tool knowledge to enhance concept clarity and production workflow, and I’m passionate about creating immersive experiences that resonate with audiences.

Available to hire

Hi, I’m Mohammad Noureddini, a senior concept artist based in Cambridge, UK, with over ten years of experience in visual development for games, animation, and publishing. I specialize in environment and character design, bringing strong painting skills, lighting, anatomy, and storytelling to life. I’ve directed art for Tomorrow, a short film that won multiple international awards and qualified for the Academy Awards, and I enjoy building immersive worlds and pushing the boundaries of visual storytelling.

I’ve led cross-disciplinary art teams, collaborated closely with directors and designers, and mentored junior artists to improve production pipelines and visual cohesion. I’m proficient in both digital and traditional media, with solid 3D tool knowledge to enhance concept clarity and production workflow, and I’m passionate about creating immersive experiences that resonate with audiences.

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Language

English
Fluent
Persian
Advanced

Work Experience

Senior Concept Artist at Jagex
October 1, 2022 - Present
Delivered high-quality concepts for characters, environments, and props for RuneScape; designed splash images and key promotional illustrations; developed mood-driven concept art for in-game assets and external campaigns; collaborated with art director, narrative, and design teams to ensure visual cohesion; enhanced pre-production by introducing structured ideation workflows and improving visual communication across departments; created the visual style and production pipeline for cinematics.
Art Director at Bad Stache Studio
October 1, 2018 - October 1, 2022
Led a team of 6+ artists including render, texture, environment, and character artists on animated short films; directed visual development for Tomorrow, which earned multiple international awards and qualified for the Academy Awards; produced environment, character, and prop designs; created color scripts and visual style guides; developed briefs and reference packs; collaborated with the director to maintain a unified visual language across the project.
Concept Artist (Contract) at Confidential AAA Game Studio
May 1, 2021 - August 1, 2021
Provided concept art for a AAA video game demo; created environment and character designs based on script and mood board; presented concept art to the art director to inform the final product.
Concept Artist (Contract) at Cafe Bazaar
September 1, 2020 - December 1, 2020
Produced environment concept art and keyframe illustrations for a racing game; created keyframe illustrations; developed a full map for the game.
Concept Art Instructor at Inverse School
April 1, 2018 - May 1, 2019
Designed and delivered a comprehensive course on concept art fundamentals, including character design, environment design, and visual storytelling; developed course materials and assignments; contributed to building a supportive learning community for aspiring concept artists.
Freelance Concept Artist at Various Studios and Clients
January 1, 2010 - December 31, 2022
Provided concept art, character and environment design, and visual development for over 20 projects across video games, board games, animated films, and comic books; delivered high-quality visuals from ideation to final concepts, collaborating with international directors, producers, and developers.

Education

B.A. in Painting and Visual Arts at Shahid Bahonar University – Kerman, Iran
January 1, 2006 - January 1, 2010

Qualifications

Qualified for the Academy Awards as Art Director for Tomorrow
January 11, 2030 - February 13, 2026
Honourable Mention, ArtStation Keyframe Design Challenge – Untamed: When Animals Ruled the World
January 11, 2030 - February 13, 2026
2nd Prize, Best Character Design and Illustration – 6th National Toy Festival
January 11, 2030 - February 13, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet