I am Rusydiah Ahmad, a 3D Technical Artist and Python Developer with seven years of professional expertise in the dynamic realms of VFX and Animation. I’m proficient in the technical aspects of 3D art and thrive on tackling challenges head-on, delivering realistic solutions with precision and efficiency. I’m passionate about research and innovations in the latest technology and clever methodologies, always exploring new ways to push the boundaries of what’s possible.

Rusydiah Ahmad

I am Rusydiah Ahmad, a 3D Technical Artist and Python Developer with seven years of professional expertise in the dynamic realms of VFX and Animation. I’m proficient in the technical aspects of 3D art and thrive on tackling challenges head-on, delivering realistic solutions with precision and efficiency. I’m passionate about research and innovations in the latest technology and clever methodologies, always exploring new ways to push the boundaries of what’s possible.

Available to hire

I am Rusydiah Ahmad, a 3D Technical Artist and Python Developer with seven years of professional expertise in the dynamic realms of VFX and Animation. I’m proficient in the technical aspects of 3D art and thrive on tackling challenges head-on, delivering realistic solutions with precision and efficiency.

I’m passionate about research and innovations in the latest technology and clever methodologies, always exploring new ways to push the boundaries of what’s possible.

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Language

English
Advanced
Malay
Advanced

Work Experience

Key Technical Artist at Lemon Sky Studios, Kuala Lumpur
September 1, 2023 - Present
Oversee in-house workflow tools and render farm; research and implement new technologies and methodologies; document methods to integrate new software features into the studio workflow; develop, maintain and update tools and repository upkeep. Notable contributions include building a Python tool with Qt Designer and JSON to convert Maya networks for real-time viewport responsiveness on complex scenes; developing a custom animation tool and a Maya-to-Houdini shader workflow; creating Open USD tools for Houdini workflows including payloads, variant sets, and texture variants; establishing SVN-based workflows for Unreal Engine 5 render submissions; leading continuous improvement of asset pipelines and studio standards.
Senior Lighting Artist at Fly Studio, Kuala Lumpur
August 1, 2022 - August 1, 2023
Led lighting department on multiple VFX projects; produced photoreal CG assets integrated with live-action plates; collaborated with artists and leads to deliver consistent, high-fidelity CG outputs; addressed client feedback to maintain looks across sequences; ran dailies with the team; designed and implemented a Maya-to-Houdini shader workflow (pre-USD) in Python; built a tool to automate AO workflows in Houdini.
Assistant Director (Intern) at ENF Films Pte Ltd, Singapore
January 1, 2014 - January 1, 2016
Organised casting for actors, location counts, logistics, data wrangling and call sheets; managed daily director schedules, script and set continuity; drafted candidates according to the director's criteria; managed on-set crew welfare, ad-hoc errands and production accounts.

Education

Diploma in Animation (VFX) at 3D Sense Media School, Singapore
January 1, 2016 - January 1, 2017
Diploma in Mass Communications at Management Development Institute Singapore
January 1, 2012 - January 1, 2014

Qualifications

Rocket Academy - Coding Fundamentals
November 1, 2023 - January 8, 2026

Industry Experience

Media & Entertainment