Hi, I'm Maksymilian Sanetra, a game designer with over 6 years of experience shaping gameplay, progression, and balance for free-to-play and live-ops titles. At Baltoro Games, I create and update design documentation, balance gameplay and economy, build tooling to support design processes, implement gameplay elements in the game engine, and wireframe UI/UX. Previously, at Ten Square Games, I supported live operations across 20+ platforms, designed and implemented new features, and coordinated events with BI and marketing using live data insights. I enjoy turning ideas into solid design specifications and playable experiences, and I’m proficient with Unity, Jira, Figma, Moqups, Git, and cross-functional collaboration. In my spare time I enjoy board games and football, and I speak Polish and English.

Maksymilian Sanetra

Hi, I'm Maksymilian Sanetra, a game designer with over 6 years of experience shaping gameplay, progression, and balance for free-to-play and live-ops titles. At Baltoro Games, I create and update design documentation, balance gameplay and economy, build tooling to support design processes, implement gameplay elements in the game engine, and wireframe UI/UX. Previously, at Ten Square Games, I supported live operations across 20+ platforms, designed and implemented new features, and coordinated events with BI and marketing using live data insights. I enjoy turning ideas into solid design specifications and playable experiences, and I’m proficient with Unity, Jira, Figma, Moqups, Git, and cross-functional collaboration. In my spare time I enjoy board games and football, and I speak Polish and English.

Available to hire

Hi, I’m Maksymilian Sanetra, a game designer with over 6 years of experience shaping gameplay, progression, and balance for free-to-play and live-ops titles. At Baltoro Games, I create and update design documentation, balance gameplay and economy, build tooling to support design processes, implement gameplay elements in the game engine, and wireframe UI/UX.

Previously, at Ten Square Games, I supported live operations across 20+ platforms, designed and implemented new features, and coordinated events with BI and marketing using live data insights. I enjoy turning ideas into solid design specifications and playable experiences, and I’m proficient with Unity, Jira, Figma, Moqups, Git, and cross-functional collaboration. In my spare time I enjoy board games and football, and I speak Polish and English.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Polish
Fluent
English
Advanced

Work Experience

Game Designer at Baltoro Games
November 1, 2019 - Present
Creating and updating project documentation (GDD); Balancing gameplay difficulty, progression and economy; Building spreadsheet tools supporting design processes; Implementing gameplay elements in the game engine; Wireframing game UI and UX.
F2P Game Designer/Live Ops Designer at Ten Square Games
October 1, 2016 - April 1, 2019
Day-to-day game support on over 20 platforms (web and mobile); Designing, specifying and implementing new functionalities; Graphic design arrangement for current events and new in-game content; Cooperation with BI and marketing departments with live data analysis.

Education

at Tischner European University
October 1, 2019 - July 1, 2022
Master’s degree at Wroclaw University of Science and Technology
February 1, 2018 - July 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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