Hi, I’m Maksymilian Sanetra, a game designer with over 6 years of experience shaping gameplay, progression, and balance for free-to-play and live-ops titles. At Baltoro Games, I create and update design documentation, balance gameplay and economy, build tooling to support design processes, implement gameplay elements in the game engine, and wireframe UI/UX.
Previously, at Ten Square Games, I supported live operations across 20+ platforms, designed and implemented new features, and coordinated events with BI and marketing using live data insights. I enjoy turning ideas into solid design specifications and playable experiences, and I’m proficient with Unity, Jira, Figma, Moqups, Git, and cross-functional collaboration. In my spare time I enjoy board games and football, and I speak Polish and English.
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