I am an interdisciplinary designer, 3D artist, and game art specialist with extensive experience in game development, VFX, and procedural workflows. I combine artistic vision with technical precision to create high-quality, efficient, and scalable digital content—from concept through final production. With years of experience in studio environments, international collaborations, and teaching, I bring a deep understanding of creative processes and cross-disciplinary teamwork. As a SideFX-accredited Houdini instructor, I have developed hands-on training programs in Houdini, Unreal Engine, and 3D design, fostering both creative thinking and technical expertise. My focus lies in procedural design, worldbuilding, and the development of streamlined pipelines for game art and VFX. I am passionate about integrating AI-driven tools, generative systems, and real-time engines to craft innovative, visually compelling, and technically robust interactive experiences.

Frank Diegler

I am an interdisciplinary designer, 3D artist, and game art specialist with extensive experience in game development, VFX, and procedural workflows. I combine artistic vision with technical precision to create high-quality, efficient, and scalable digital content—from concept through final production. With years of experience in studio environments, international collaborations, and teaching, I bring a deep understanding of creative processes and cross-disciplinary teamwork. As a SideFX-accredited Houdini instructor, I have developed hands-on training programs in Houdini, Unreal Engine, and 3D design, fostering both creative thinking and technical expertise. My focus lies in procedural design, worldbuilding, and the development of streamlined pipelines for game art and VFX. I am passionate about integrating AI-driven tools, generative systems, and real-time engines to craft innovative, visually compelling, and technically robust interactive experiences.

Available to hire

I am an interdisciplinary designer, 3D artist, and game art specialist with extensive experience in game development, VFX, and procedural workflows. I combine artistic vision with technical precision to create high-quality, efficient, and scalable digital content—from concept through final production. With years of experience in studio environments, international collaborations, and teaching, I bring a deep understanding of creative processes and cross-disciplinary teamwork.

As a SideFX-accredited Houdini instructor, I have developed hands-on training programs in Houdini, Unreal Engine, and 3D design, fostering both creative thinking and technical expertise. My focus lies in procedural design, worldbuilding, and the development of streamlined pipelines for game art and VFX. I am passionate about integrating AI-driven tools, generative systems, and real-time engines to craft innovative, visually compelling, and technically robust interactive experiences.

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Language

German
Fluent
English
Fluent
Spanish; Castilian
Fluent

Work Experience

Instructor / Curriculum Developer at Deutsche Pop Academy
January 1, 2018 - January 1, 2023
Designed and taught courses in Houdini, Unreal Engine, 3D Modeling, Character Design, and VFX. Developed a comprehensive VFX curriculum (15 modules, each comprising 8 chapters). Supervised students in game concept development, real-time workflows, and portfolio creation. SideFX-accredited Houdini instructor, specializing in procedural workflows and worldbuilding.
Game Art / VFX Specialist at Various Studios & Collaborations
January 1, 2005 - Present
Contributed to projects in game art, VFX, rigging, and environment design for renowned studios and agencies. Developed procedural assets and workflows in Houdini and Unreal Engine 5. Created character designs, 3D visualizations, and animations for interactive applications, games, and VR projects. Collaborated with international creative and production studios across the fields of games, film, and architectural visualization.

Education

Visual Communication, Art & Music Education (with distinction) at University of Fine Arts Kassel (Hochschule der Bildenden Künste Kassel)
January 11, 2030 - January 8, 2026
Certificate in 3D Modeling & Animation at Autodesk Authorized Training Center, Berlin
January 11, 2030 - January 8, 2026
Certified Video Designer (Premiere, After Effects, Cinema 4D) at L4, Berlin
January 11, 2030 - January 8, 2026

Qualifications

Certificate in 3D Modeling & Animation
January 11, 2030 - January 8, 2026
Certified Video Designer
January 11, 2030 - January 8, 2026
SideFX-accredited Houdini Instructor
January 11, 2030 - January 8, 2026

Industry Experience

Gaming, Media & Entertainment, Education