I am an interdisciplinary designer, 3D artist, and game art specialist with extensive experience in game development, VFX, and procedural workflows. I combine artistic vision with technical precision to create high-quality, efficient, and scalable digital content—from concept through final production. With years of experience in studio environments, international collaborations, and teaching, I bring a deep understanding of creative processes and cross-disciplinary teamwork.
As a SideFX-accredited Houdini instructor, I have developed hands-on training programs in Houdini, Unreal Engine, and 3D design, fostering both creative thinking and technical expertise. My focus lies in procedural design, worldbuilding, and the development of streamlined pipelines for game art and VFX. I am passionate about integrating AI-driven tools, generative systems, and real-time engines to craft innovative, visually compelling, and technically robust interactive experiences.
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