Available to hire
I’m Talya Icel, a Production Lead and Art & Tech Production Manager based in Amsterdam. I build and scale creative teams, production pipelines for mobile games, and deliver high-performing video and playable ads. My work focuses on turning concepts into efficient, on-brand assets within tight timelines and budgets.
I’m also experienced in optimizing performance creatives for non-narrative titles, collaborating with UA teams to improve CTR, CVR, and CPI, and rapidly iterating based on data, trends, and benchmarks.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Turkish
Fluent
French
Fluent
Dutch
Beginner
Work Experience
Production Lead at MY.GAMES
February 1, 2024 - PresentBuilt and scaled a fully operational creative team from scratch, hiring in-house and freelance artists within two months of joining the company. Developed and implemented a Jira-based workflow and time load structure, reducing manual tracking by 40% and automating freelance payment calculations, increasing accuracy and efficiency. Led a team of 15+ in-house and freelance artists, overseeing the production of developer and marketing assets while maintaining strict timelines and budget control. Coordinated 100+ simultaneous tasks, ensuring optimal resource allocation and consistent delivery on high-quality assets within allocated budget.
Creative Manager at Voodoo
January 1, 2022 - February 1, 2024Joined a young creative team and led its transformation by establishing organization, streamlining pipelines, and clarifying objectives resulting in a 30% increase in efficiency. Developed and executed a strategy for underperforming titles, resulting in multiple record-breaking ads that drove a 40% increase in downloads. This initiative boosted Voodoo Classics such as Hole.io, Paper.io 2 back into top 10 rankings on the app store. Oversaw the full ad production cycle (video + interactive ads), from concept to performance testing, optimizing creative velocity and technical quality. Collaborated with UA managers, internal/external artists, and developers as a cohesive team, leading the creative vision, providing guidance, and fostering an environment of innovation.
Creative Services Project Manager at Wargaming Europe
March 1, 2018 - January 1, 2022Led cross-functional project teams, internal and external agencies, freelancers, overseeing the production of marketing assets and branding from brief to delivery, ensuring quality and timely delivery of assets. Implemented an efficient workflow and process framework on JIRA for the growing team, contributing to a 30% increase in overall team efficiency and ensuring successful project outcomes. Managed team resources and budget, optimizing resource allocation to guarantee the timely completion of projects while cutting production costs up to 53%.
Education
Advanced Certificate in Video Game Publishing at Digipen Europe
January 11, 2030 - January 8, 2026BBA – International Business & Marketing at Northwood University, Michigan, USA
January 11, 2030 - January 8, 2026Qualifications
Advanced Certificate in Video Game Publishing (certificate)
January 11, 2030 - January 8, 2026Certified Digital Marketing Professional (CDMP)
January 11, 2030 - January 8, 2026Prince 2 Certification
January 11, 2030 - January 8, 2026Agile Project Management Certification
January 11, 2030 - January 8, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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