Available to hire
Hi, I’m Miguel Vásquez, a 3D artist focused on creating realistic environments and props for games and film. I specialize in modeling, lighting, and PBR texturing, using Blender, ZBrush, Substance Painter, and Photoshop to craft cohesive, atmospheric environments. I enjoy solving visual problems with strong composition and a friendly, collaborative approach.
I’m currently exploring motion/Video workflows with DaVinci Resolve, Unity, and related tools. I value clear communication, teamwork, and continuous learning to drive complex projects forward and bring imaginative worlds to life.
Experience Level
Language
Spanish; Castilian
Fluent
English
Intermediate
Work Experience
Education
Computer Technician Certification at Instituto Politécnico Industrial Don Bosco
January 1, 2015 - January 8, 2026Software Engineering (In Progress) at CGA Academy / Universidad Abierta Para Adultos
January 11, 2030 - January 8, 2026Qualifications
Computer Technician Certification
January 1, 2015 - January 8, 2026Software Engineering (In Progress)
January 11, 2030 - January 8, 2026Industry Experience
Media & Entertainment, Software & Internet, Professional Services
Experience Level
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