I create high-end 3D product visuals that bridge design and storytelling. My work emphasizes material realism, lighting, and composition to elevate products into compelling brand imagery. With experience across real-time and offline pipelines, I help transform ideas into visually engaging assets ready for marketing and presentation.

Yiduo Wang

I create high-end 3D product visuals that bridge design and storytelling. My work emphasizes material realism, lighting, and composition to elevate products into compelling brand imagery. With experience across real-time and offline pipelines, I help transform ideas into visually engaging assets ready for marketing and presentation.

Available to hire

I create high-end 3D product visuals that bridge design and storytelling. My work emphasizes material realism, lighting, and composition to elevate products into compelling brand imagery. With experience across real-time and offline pipelines, I help transform ideas into visually engaging assets ready for marketing and presentation.

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Work Experience

Game Jam Participant at Women Game Jam – 3D Art
August 8, 2025 - August 10, 2025
Collaborated with teammates to brainstorm core gameplay mechanics based on the theme 'Nothing is what it seems'. Created two contrasting bakery environments (cute vs. horror) within 48 hours to visualize the dual-world theme. Adapted to Godot engine for the first time, integrating assets and building playable scenes under tight deadlines. Enhanced gameplay by designing environments that supported the flashlight mechanic, revealing shifting worlds.
AI Environment Artist Intern at Encore Lab – OISE University of Toronto
June 1, 2025 - September 1, 2025
Produced 50+ AI-generated illustrations (characters, environments, props) using Midjourney and Stable Diffusion, based on narrative design. Developed visual assets into videos using Premiere Pro to support the game's teaching modules. Contributed to the successful launch of the game on the WISE platform, now used in a University of Toronto course.
Asset Production Intern at IQIYI
April 1, 2025 - June 1, 2025
Organized, inspected, and categorized CG assets from external VFX studios; rendered outputs with Redshift, Arnold, and UE, and uploaded assets to the digital asset library. Imported assets into UE for real-time scene editing, optimizing lighting, environment, and atmosphere. Proficient in Maya/Max/Blender and Substance Painter/Designer, improving team asset management efficiency and ensuring project quality.
Director at Animation Thesis Film
September 1, 2024 - May 1, 2025
Independently designed and produced a two-minute 3D animated short film exploring the modern struggle between career and personal dreams. Emphasized pursuing one's true passion and encouraged brave changes despite life's pressures. Resolved rigging deformation issues with Advanced Skeleton and fixed motion capture-driven distortions using HumanIK.
3D Product Visualist at LE BREWLIFE
August 1, 2024 - July 1, 2025
Created high-quality product visuals for Le Brewlife, a coffee brand based in Taiwan. Built accurate 3D product models in Maya, and created detailed textures using Substance Painter and Photoshop to ensure close resemblance to real-life products. Rendering optimization with Arnold to enhance lighting setups and post-processing to achieve visually appealing results.

Education

Bachelor of Fine Arts (BFA) in Experimental Animation at Ontario College of Art & Design University (OCAD)
September 1, 2021 - December 1, 2025
Diploma at Think Tank Training Centre
June 1, 2025 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment