2-paragraph first-person bio, friendly tone

Lilianna Borowa

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

UX/UI Design Teacher at IT Step Academy
May 1, 2025 - Present
Led a series of four introductory UX/UI design workshops, shared professional insights, introduced Figma basics, and guided participants through building a simple animated prototype. Aimed to spark curiosity, lower the entry barrier, and invite enrollment in the full IT STEP Academy course in Katowice.
UX/UI Designer at Artificial Core
August 1, 2025 - October 1, 2025
Worked on the PC game COREPUNK to ensure intuitive navigation and interaction with UI, increased accessibility and cohesive aesthetics. Improved mini-map and main map readability through contrast and icon design. Enhanced Inventory and Bank screens for intuitive navigation. Optimized quest markers to reduce cognitive load. Delivered assets and documentation.
UX/UI Designer at Fakturownia
February 1, 2025 - Present
Contributed to a B2B SaaS invoicing and financial workflow application. Focused on usability improvements, UI consistency with an existing Design System, and improving forms, tables, and data-heavy views. Conducted competitive analysis to benchmark industry standards.
Digital Product Associate (UX/UI designer) at Wenkly Studio
August 1, 2023 - November 1, 2024
Designed and implemented in Unity the first in-game menu UX/UI for Frost Survival VR; designed UX/UI across Astro Hunters VR (HUD, menus, icons, typography, color, layout, buttons, notifications); performed research; created user flows, information architecture, wireframes, and high-fidelity mockups; collaborated with developers in Unity, tested designs in-game, and gathered feedback through A/B tests and usability/playtests; maintained clean design documentation. Contributed to Survival Nation projects with new UI features and mobile adaptations; redesigned onboarding, in-game UI elements, and responsive store design explorations; analyzed trends for mobile UI design.
Various IT Roles at Various (IT sector)
October 1, 2013 - April 1, 2023
Worked in various IT positions from Oct 2013 to Apr 2023, focusing on customer-facing tasks, foreign client communication, and maintaining business processes.

Education

MA in Film and TV Production Management at University of Silesia, Katowice
January 1, 2013 - January 1, 2019
Postgraduate Diploma in Computer Graphics & Multimedia at WSB Academy, Dąbrowa Górnicza
January 1, 2022 - January 1, 2023
UX design and UI design at Infoshare Academy, Gdańsk
January 1, 2020 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Professional Services