Marko Laharnar
I'm Marko Laharnar, a software engineer and game developer with a passion for building robust systems, real-time applications, and immersive experiences.
About
I’m Marko Laharnar, a software engineer and game developer with a passion for building robust systems, real-time applications, and immersive experiences. I specialize in Unity, C#, Python, and .NET, and I enjoy turning complex requirements into solid, maintainable code.
Currently I’m working on Our cure, a turn-based tactical RPG in development with a small team, while also contributing to automotive/navigation software and VR projects. I enjoy creating tools, solving hard problems, and collaborating with cross-functional teams.
- 7 years' experience
- Joined January 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
- Transportation & Logistics
Work experience· 4 roles
Developed and contributed to Our cure, a turn-based tactical RPG developed by a 3-person team. Implemented combat AI, battle mechanics, tools, bug fixes, and features; produced pixel art sprites and animated enemies with skills and effects.
Plugin development for navigation devices; NMEA protocol integration; Navion I2 GPS support; bug fixes; collaborating with external partners and customers to support product development.
Development of custom applications; freelance software development engagements.
Education
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