I am a final-year PhD candidate at the University of Canterbury, specializing in Virtual Reality (VR) and Human–Computer Interaction (HCI). My research focuses on multimodal interaction, user comfort in long-duration VR, and AI-powered interactive systems. I combine rigorous research with hands-on industry experience to develop practical XR solutions and contribute to both academia and the gaming/XR industries.
With a background as a senior XR/game developer and lecturer, I bring hands-on experience with Unity, Unreal Engine, C#, Python, and XR platforms. I enjoy translating research insights into industry-ready tools and experiences, leveraging my skills in AI-driven voice commands, gesture, gaze, and haptics to create comfortable, immersive user experiences across devices.
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