Hi, I’m Yusuf Metin Doğan, a Senior Unity Developer with 8+ years of professional experience, specializing in scalable game architecture, real-time multiplayer systems, and advanced mobile/desktop optimization. I focus on delivering robust Unity solutions by building custom tools, streamlining production pipelines, and integrating complex SDKs across Android, iOS, WebGL, and Windows platforms. I enjoy collaborating with teams to ship high-quality experiences and bridging design, engineering, and art to create engaging games.

Yusuf Metin Doğan

Hi, I’m Yusuf Metin Doğan, a Senior Unity Developer with 8+ years of professional experience, specializing in scalable game architecture, real-time multiplayer systems, and advanced mobile/desktop optimization. I focus on delivering robust Unity solutions by building custom tools, streamlining production pipelines, and integrating complex SDKs across Android, iOS, WebGL, and Windows platforms. I enjoy collaborating with teams to ship high-quality experiences and bridging design, engineering, and art to create engaging games.

Available to hire

Hi, I’m Yusuf Metin Doğan, a Senior Unity Developer with 8+ years of professional experience, specializing in scalable game architecture, real-time multiplayer systems, and advanced mobile/desktop optimization.

I focus on delivering robust Unity solutions by building custom tools, streamlining production pipelines, and integrating complex SDKs across Android, iOS, WebGL, and Windows platforms. I enjoy collaborating with teams to ship high-quality experiences and bridging design, engineering, and art to create engaging games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Turkish
Fluent
English
Advanced

Work Experience

Senior Unity Developer at UNITED
November 1, 2023 - July 1, 2025
Architect scalable content delivery system using Addressables and asynchronous background loading, optimizing build sizes through strategic compression and asset management. Built a custom Unity Editor Tool with GitHub CI/CD integration to version, manage, and hot-fix the live asset catalog with minimal engineering dependencies. Re-engineered Real-Time Communication (RTC) with LiveKit for stable, high-quality video/audio streaming across mobile and web. Created a Runtime Asset Importer enabling upload/spawn of dynamic content (GLTF models, images, videos, audio) during live sessions. Migrated the rendering pipeline for mobile devices, rewriting UI/input systems for scalability and cross-platform rendering. Enhanced the Unity-to-Frontend bridge with a modular TypeScript boot sequence improving error tracking and reducing user troubleshooting time.
Game Developer at BlockVille
June 1, 2023 - September 1, 2023
Spearheaded the technical development of Tile Story (Match-3) as the solo programmer, delivering a fully playable prototype with meta-progression and analytics in just one month. Developed a custom Level Editor extending the Unity Editor API to streamline level creation, balance, and reordering without code dependencies. Architected a remote content update system using ScriptableObjects and Addressables, enabling OTA updates. Implemented complex 2D character animations from Spin e assets, ensuring high-fidelity visuals during tile-matching mechanics.
Co-Founder & Lead Unity Developer at TOYTEK
July 1, 2020 - October 1, 2022
Engineered high-performance gameplay systems using ECS for Hyper Survivor, rendering hundreds of enemies at 60 FPS on low-spec Android devices. Collaborated with top-tier publishers (Moonee, Crazy Labs, ZPlay) under PPP models, managing rapid prototyping cycles of 2–3 weeks per project. Achieved competitive market metrics, including a refined CPI for Idle Comics Shop by optimizing gameplay loops and data-driven insights. Integrated complex SDKs and analytics stacks to monitor health and optimize acquisition channels. Developed a B2B AR application using Vuforia enabling real-time 3D model manipulation for furniture visualization.
Unity Developer at Red Evio
September 1, 2017 - July 1, 2020
Managed the full development lifecycle of three casual mobile games (Jiggy series), handling gameplay programming, store integrations, and mobile debugging. Engineered a custom procedural 2D animation system in C# to simulate squash-and-stretch physics, delivering fluid feedback with minimal shader overhead. Developed an industrial VR prototype for the medical sector, implementing advanced mesh interaction features for real-time surface marking on 3D models. Contributed to diverse projects across multiple platforms, gaining broad cross-platform optimization experience.

Education

Bachelor of Science in Computer Engineering at Ankara Yildirim Beyazit University
September 1, 2016 - June 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services