I'm a committed, creative and reliable professional with a strong background in music and content curation. I thrive in team settings and am equally comfortable working independently. Each role presents unique challenges, and I meet them with solid time-management, clear communication, and meticulous attention to detail. I work across music composition, sound design, and audio production for trailer houses, video games, and film, along with strategic content planning and channel launches. English and German are my strong languages, and I enjoy collaborating across commercial, creative, and operational teams to deliver engaging content.

Marc Weber

I'm a committed, creative and reliable professional with a strong background in music and content curation. I thrive in team settings and am equally comfortable working independently. Each role presents unique challenges, and I meet them with solid time-management, clear communication, and meticulous attention to detail. I work across music composition, sound design, and audio production for trailer houses, video games, and film, along with strategic content planning and channel launches. English and German are my strong languages, and I enjoy collaborating across commercial, creative, and operational teams to deliver engaging content.

Available to hire

I’m a committed, creative and reliable professional with a strong background in music and content curation. I thrive in team settings and am equally comfortable working independently. Each role presents unique challenges, and I meet them with solid time-management, clear communication, and meticulous attention to detail.

I work across music composition, sound design, and audio production for trailer houses, video games, and film, along with strategic content planning and channel launches. English and German are my strong languages, and I enjoy collaborating across commercial, creative, and operational teams to deliver engaging content.

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Language

English
Fluent
German
Fluent

Work Experience

FAST Content Manager at Narrative Entertainment
March 1, 2024 - June 1, 2024
Responsibilities centred around strategic content planning and curation for the existing FAST channel portfolio, selecting & planning content for multiple new FAST channel launches, analysing viewing data to inform strategy, and creating promotional campaigns; cross-functional communication and stakeholder alignment.
Senior TV Planner at Viasat World
July 1, 2018 - March 1, 2024
Curating, planning & promoting content for linear TV schedules, FAST channels and AVOD platforms; liaising with internal and external partners to ensure high-quality, timely delivery of schedules; monthly planning strategies based on viewer data and competitor analysis; managerial tasks within the planning team.
Audio / VR Content Producer at Speed VR
March 1, 2016 - June 1, 2018
VR/360 video production company, specialising in audio recording, audio engineering, music and sound design for VR content; DIT/camera assisting on set and graphic effects editing when required.
Dialogue Editor at OMUK
January 1, 2016 - December 1, 2017
Extensive dialogue editing, prepping audio files for game implementation and engineering VO sessions. Published games include Deponia 4, Warhammer Vermintide, Pillars of the Earth and Horizon Zero Dawn.
German Service Delivery Coordinator at Vubiquity
January 1, 2014 - December 1, 2016
Liaising with internal and external clients to ensure smooth content delivery, as well as troubleshoot technical issues. Further duties included mixing/sound editing film trailers and recording VO for in-house production assets.
Owner / Music & Audio Producer at audiospill
August 1, 2013 - Present
Running my own music & audio production service. Services include music composition, sound design, editing, tracklaying and mixing for video games, promotional videos, VR productions and film content.
Transcriber / Music QA at Sony Computer Entertainment Europe
June 1, 2008 - August 1, 2011
Transcribing vocal and guitar parts, creating MIDI data, implementing data and lyrics in-game, inserting game tags; QA finished songs; liaising with testers, producers, music licensing and localization departments to ensure high-quality and timely delivery.

Education

MSc in Sound Design at Leeds Metropolitan University
September 1, 2011 - September 1, 2012
Online course at Music For The Media, Think Space
February 1, 2011 - February 1, 2012
Bachelor of Music (BMus) at Thames Valley University
September 1, 2003 - September 1, 2006
Certificate at LA Music Academy
July 1, 2003 - September 1, 2003
Professional Development Certificate (BTEC) at The Academy of Contemporary Music
September 1, 2002 - July 1, 2003
Mittlere Reife at German School London (Grammar School)
September 1, 1997 - July 1, 2002

Qualifications

Master of Science (MSc) in Sound Design
September 1, 2011 - September 1, 2012
BMus in Popular Music Performance
September 1, 2003 - September 1, 2006
Higher Diploma in Contemporary Music Performance
September 1, 2002 - July 1, 2003
3-month Music Performance Program
July 1, 2003 - September 1, 2003
Online Music for The Media
February 1, 2011 - February 1, 2012
Mittlere Reife
September 1, 1997 - July 1, 2002

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education