Available to hire
Hi, I’m Carlos Perez, Ph.D. I’m a software engineer and XR designer with a Ph.D. in Experimental Analysis of Behavior from UNAM. My work focuses on building cross‑platform VR/AR experiences, Unity-based simulations, and AI-assisted navigation for automotive and medical applications in fast‑moving product teams.
I enjoy bridging research with practical product outcomes, leading cross‑functional teams, and delivering high‑quality, scalable solutions on tight timelines. When I’m not coding, I mentor, support SR&ED/IRAP reporting, and explore new tools to push immersive tech forward.
Skills
Language
Spanish; Castilian
Fluent
English
Fluent
French
Advanced
Work Experience
Technical Project Coordinator at BMAD
January 1, 2023 - January 1, 2025Led a team of 10 software developers to deliver measurable outcomes, improved CI/CD to biweekly releases, boosted app performance to 120 fps on high-end devices, expanded device support to mid‑range Android, reduced escaped defects by over 80%, and improved sprint burndown and velocity while maintaining quality.
Software Developer at RedNucleus
January 1, 2023 - January 1, 2024Freelance developer for VR and mobile medical/pharmacological applications. Implemented new VR interactions and rigs, tuned shaders and plugins for VR visuals, designed a drag‑and‑drop quiz minigame in VR, and built a VR video player and PDF viewer using OpenXR workflows.
Software Developer at DataRealm
January 1, 2021 - January 1, 2023R&D software engineer for cross‑platform XR experiences (HoloLens, Quest Pro, mobile) in the automotive sector. Contributed to IRAP funding reports, designed SR&ED‑eligible workflows, led a small prototype team enabling HoloLens control of ABB robots via signaling, and advanced real‑time navigation AI and object recognition APIs for XR.
Software Developer at ExposVirtuales
January 1, 2019 - January 1, 2020Developed virtual expo simulations for immersive tradeshow experiences, enabling synchronized real‑time communication and shared experiences for attendees to navigate virtual stands and company tours.
UNITY Professor at MacTrainee
January 1, 2019 - January 1, 2020Professor teaching videogame and virtual simulations development using the UNITY engine.
Hardware Intern at BehaviorMe Inc.
January 1, 2018 - January 1, 2019Hardware/software developer for VR interfaces; developed wearable sensors translating real‑world movement to avatar motion in standalone VR headsets.
Full Stack Developer at SXUNCO
January 1, 2015 - January 1, 2017Back‑ and front‑end development for financial enterprises, delivering full‑stack solutions.
Education
Ph.D. in Experimental Analysis of Behavior at National Autonomous University of Mexico (UNAM), School of Psychology
January 11, 2030 - January 1, 2020Qualifications
Project Management
January 11, 2030 - January 14, 2026Agile Software Development
January 11, 2030 - January 14, 2026Scrum: The Basics
January 11, 2030 - January 14, 2026Scrum: Advanced
January 11, 2030 - January 14, 2026Project Management Foundations: Small Projects
January 11, 2030 - January 14, 2026Design Thinking: Implementing the Process
January 11, 2030 - January 14, 2026UX Research Methods: Interviewing
January 11, 2030 - January 14, 2026Industry Experience
Software & Internet, Media & Entertainment, Education, Healthcare, Professional Services
Skills
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