Hi, I’m Carlos Perez, Ph.D. I’m a software engineer and XR designer with a Ph.D. in Experimental Analysis of Behavior from UNAM. My work focuses on building cross‑platform VR/AR experiences, Unity-based simulations, and AI-assisted navigation for automotive and medical applications in fast‑moving product teams. I enjoy bridging research with practical product outcomes, leading cross‑functional teams, and delivering high‑quality, scalable solutions on tight timelines. When I’m not coding, I mentor, support SR&ED/IRAP reporting, and explore new tools to push immersive tech forward.

Carlos Perez, Ph.D.

Hi, I’m Carlos Perez, Ph.D. I’m a software engineer and XR designer with a Ph.D. in Experimental Analysis of Behavior from UNAM. My work focuses on building cross‑platform VR/AR experiences, Unity-based simulations, and AI-assisted navigation for automotive and medical applications in fast‑moving product teams. I enjoy bridging research with practical product outcomes, leading cross‑functional teams, and delivering high‑quality, scalable solutions on tight timelines. When I’m not coding, I mentor, support SR&ED/IRAP reporting, and explore new tools to push immersive tech forward.

Available to hire

Hi, I’m Carlos Perez, Ph.D. I’m a software engineer and XR designer with a Ph.D. in Experimental Analysis of Behavior from UNAM. My work focuses on building cross‑platform VR/AR experiences, Unity-based simulations, and AI-assisted navigation for automotive and medical applications in fast‑moving product teams.

I enjoy bridging research with practical product outcomes, leading cross‑functional teams, and delivering high‑quality, scalable solutions on tight timelines. When I’m not coding, I mentor, support SR&ED/IRAP reporting, and explore new tools to push immersive tech forward.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

Spanish; Castilian
Fluent
English
Fluent
French
Advanced

Work Experience

Technical Project Coordinator at BMAD
January 1, 2023 - January 1, 2025
Led a team of 10 software developers to deliver measurable outcomes, improved CI/CD to biweekly releases, boosted app performance to 120 fps on high-end devices, expanded device support to mid‑range Android, reduced escaped defects by over 80%, and improved sprint burndown and velocity while maintaining quality.
Software Developer at RedNucleus
January 1, 2023 - January 1, 2024
Freelance developer for VR and mobile medical/pharmacological applications. Implemented new VR interactions and rigs, tuned shaders and plugins for VR visuals, designed a drag‑and‑drop quiz minigame in VR, and built a VR video player and PDF viewer using OpenXR workflows.
Software Developer at DataRealm
January 1, 2021 - January 1, 2023
R&D software engineer for cross‑platform XR experiences (HoloLens, Quest Pro, mobile) in the automotive sector. Contributed to IRAP funding reports, designed SR&ED‑eligible workflows, led a small prototype team enabling HoloLens control of ABB robots via signaling, and advanced real‑time navigation AI and object recognition APIs for XR.
Software Developer at ExposVirtuales
January 1, 2019 - January 1, 2020
Developed virtual expo simulations for immersive tradeshow experiences, enabling synchronized real‑time communication and shared experiences for attendees to navigate virtual stands and company tours.
UNITY Professor at MacTrainee
January 1, 2019 - January 1, 2020
Professor teaching videogame and virtual simulations development using the UNITY engine.
Hardware Intern at BehaviorMe Inc.
January 1, 2018 - January 1, 2019
Hardware/software developer for VR interfaces; developed wearable sensors translating real‑world movement to avatar motion in standalone VR headsets.
Full Stack Developer at SXUNCO
January 1, 2015 - January 1, 2017
Back‑ and front‑end development for financial enterprises, delivering full‑stack solutions.

Education

Ph.D. in Experimental Analysis of Behavior at National Autonomous University of Mexico (UNAM), School of Psychology
January 11, 2030 - January 1, 2020

Qualifications

Project Management
January 11, 2030 - January 14, 2026
Agile Software Development
January 11, 2030 - January 14, 2026
Scrum: The Basics
January 11, 2030 - January 14, 2026
Scrum: Advanced
January 11, 2030 - January 14, 2026
Project Management Foundations: Small Projects
January 11, 2030 - January 14, 2026
Design Thinking: Implementing the Process
January 11, 2030 - January 14, 2026
UX Research Methods: Interviewing
January 11, 2030 - January 14, 2026

Industry Experience

Software & Internet, Media & Entertainment, Education, Healthcare, Professional Services