Hi, I'm Malcom Marin, an FX artist specializing in Houdini, Nuke, and After Effects, with strong 3D, tracking, and compositing skills to create magical visuals and believable effects. I enjoy collaborating with a team to push the boundaries of storytelling through practical simulations, color grading, and precise lighting. I'm looking for a stable studio where I can contribute across a broad range of projects, share knowledge, and continue growing as a Houdini FX artist while delivering high-quality visuals on time.

Malcom Marin

Hi, I'm Malcom Marin, an FX artist specializing in Houdini, Nuke, and After Effects, with strong 3D, tracking, and compositing skills to create magical visuals and believable effects. I enjoy collaborating with a team to push the boundaries of storytelling through practical simulations, color grading, and precise lighting. I'm looking for a stable studio where I can contribute across a broad range of projects, share knowledge, and continue growing as a Houdini FX artist while delivering high-quality visuals on time.

Available to hire

Hi, I’m Malcom Marin, an FX artist specializing in Houdini, Nuke, and After Effects, with strong 3D, tracking, and compositing skills to create magical visuals and believable effects. I enjoy collaborating with a team to push the boundaries of storytelling through practical simulations, color grading, and precise lighting.

I’m looking for a stable studio where I can contribute across a broad range of projects, share knowledge, and continue growing as a Houdini FX artist while delivering high-quality visuals on time.

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Language

French
Fluent
English
Advanced
Japanese
Beginner

Work Experience

FX Artist at Rebelway (Online)
September 1, 2022 - January 1, 2023
Online training and hands-on projects focusing on Houdini, Nuke and compositing; modules include Introduction to Houdini and Magical FX in Houdini, plus audiovisual design work at Cine Créatis Nantes.
FX Artist (Junior) at Mathemat ic Studio Marsupilami
January 1, 2026 - Present
Movie project (NDA) featuring density-based droplet sims, destruction with VEX/wrangles, non-simulated smokes, and character-move-driven visual effects; focuses on matching aesthetics and achieving believability through procedural approaches.

Education

High School Diploma at Lycée Jean Perrin Rézé
September 1, 2015 - July 1, 2018
Post-production at IAE Nantes
September 1, 2018 - April 1, 2019
Post-production at IAE Nantes
September 1, 2018 - April 1, 2019
Economic and Management High School Diploma at Lycée Jean Perrin Rezé
September 1, 2015 - July 1, 2018
RebelWay Online Visual Effects Program at RebelWay
October 1, 2018 - September 30, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet