I am a creative and versatile Illustrator and Art Director with over 15 years in the game industry, specializing in leading artistic vision and executing innovative design concepts. I adapt to a wide range of art styles, from realistic to stylised, to create a distinctive aesthetic that enhances gameplay and engages players. I collaborate with cross-functional teams, mentor emerging artists, and oversee all stages of the creative process from concept development to final execution. I am passionate about building cohesive visual identities and delivering polished visuals for memorable player experiences.

Mariusz Szulc

I am a creative and versatile Illustrator and Art Director with over 15 years in the game industry, specializing in leading artistic vision and executing innovative design concepts. I adapt to a wide range of art styles, from realistic to stylised, to create a distinctive aesthetic that enhances gameplay and engages players. I collaborate with cross-functional teams, mentor emerging artists, and oversee all stages of the creative process from concept development to final execution. I am passionate about building cohesive visual identities and delivering polished visuals for memorable player experiences.

Available to hire

I am a creative and versatile Illustrator and Art Director with over 15 years in the game industry, specializing in leading artistic vision and executing innovative design concepts. I adapt to a wide range of art styles, from realistic to stylised, to create a distinctive aesthetic that enhances gameplay and engages players.
I collaborate with cross-functional teams, mentor emerging artists, and oversee all stages of the creative process from concept development to final execution. I am passionate about building cohesive visual identities and delivering polished visuals for memorable player experiences.

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Language

Polish
Fluent
English
Advanced

Work Experience

Illustrator / Lead Graphic Designer at Picadilla
August 1, 2011 - June 30, 2016
Responsible for environment assets, icons, and illustrations for Shop Life and New Rock City browser games. Collaborated with design and development teams to deliver cohesive art assets across multiple titles.
Art Director at Cherrypick Games
June 1, 2014 - July 31, 2016
Led art direction across mobile titles including My Hospital, Touchdown Hero, Must Deliver, Auctioneer, Order in Court, Olympia Hero. Responsibilities included environment art, icons, illustrations, and visual style consistency.
Art Director at The Knights of Unity
January 1, 2019 - August 31, 2024
Directed art direction across multiple projects: Scythe (UI Art and assets), Aye Captain (game direction, art direction, 2D animation), Edna and Harvey: The Breakout (illustration, 2D animation), The Fertile Crescent (retro RTS), Death Roads titles, Wand Project (anime-style bullet hell), and more.
Illustrator at Son of Oak
September 1, 2024 - Present
Creating illustrations for Otherscape (Cyberpunk Tabletop RPG) and Legends in the Mist (Rustic Fantasy Tabletop RPG).

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education