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Experience Level
Language
French
Fluent
Italian
Fluent
Arabic
Fluent
English
Advanced
Work Experience
Senior Unity Developer & Software Architect at Last Hit Studio - Independent Game Studio
January 20, 2024 - PresentArchitected a DOTS-based Game Play Ability System enabling designers to author and balance abilities, projectiles, AOE's, game play cues, and combat feedback through fully data-driven workflows. Built a client–server authoritative model for safe, deterministic gameplay with optimized performance.
Unity Developer
July 1, 2016 - PresentContributed to the development of modular Unity-based games, enabling rapid iteration, mobile-friendly performance constraints, and UI/UX integration for in-game menus and HUDs.
DOTS-based Hybrid Renderer Architect at T4ULABS
March 1, 2019 - PresentArchitected and implemented a DOTS-based Hybrid Renderer with full support for Unity Terrains, designed for Vulkan/OpenGL ES compatibility, enabling rendering up to 100K units and modernized legacy DOTS/Hybrid pipelines; built modular, reusable systems for cross-project use.
Senior UI Developer at 4ULABS
March 1, 2019 - PresentArchitected and implemented a reusable gameplay and service-oriented systems, including rewards, chests, chat, friendship management, and battle pass mechanics. Collaborated with product managers and designers to align development priorities with business goals and release timelines. Built a strong foundation in Unity production workflows, mobile performance constraints, and rapid iteration pipelines. Implemented UI/UX systems, menus, in-game HUDs, and touch controls tailored for mobile devices.
Senior Unity Developer at Last Hit Studio
July 20, 2016 - March 20, 2019Led end-to-end development across mobile and WebGL titles, shipping features for casual, hybrid, and mid-core games; contributed to stable, high-quality player experiences through client-server gameplay and live ops in fully remote teams.
Senior Unity Developer at Unity Labs
January 1, 2024 - PresentDelivered live game services for a real-time multiplayer Unity project; designed and shipped features across 20+ mobile and WebGL titles; owned lifecycle of ads/IAP analytics, progression, and UI flows with live-ops and post-launch updates.
Education
Bachelor of Science in Information Technology at Institut Supérieur de Gestion
January 11, 2030 - January 17, 2026Bachelor of Science in Information Technology at Institut Supérieur de Gestion
January 11, 2030 - January 17, 2026Bachelor of Science in Information Technology at Institut Supérieur de Gestion (ISG), Tunis
January 11, 2030 - January 1, 2016Qualifications
Bachelor of Science in Information Technology
January 11, 2030 - February 9, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
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