Available to hire
I’m a games industry professional with 14+ years across general management, production direction, studio operations, and live ops. I’ve delivered mobile, PC, console, VR, and live service products, known for predictable delivery, people-first leadership, and data-informed decision making.
I have a track record of scaling studios across APAC and international markets, embedding governance and delivery systems, and leading large, multidisciplinary teams through periods of rapid growth and organizational change. I thrive on mentoring talent, building clear career paths, and delivering high-quality experiences that drive business outcomes.
Experience Level
Language
English
Fluent
Work Experience
General Manager, Mobile at PlaySide Studios
December 1, 2024 - January 1, 2025Held full P&L and strategic ownership for the Dumb Ways to Die franchise and a portfolio of 20+ mobile titles. Defined and executed mobile and Live Ops strategy, balancing short-term revenue performance with long-term portfolio health. Led the transition from project-based development to Live Ops, delivering the first successful Live Ops title within the mobile portfolio. Implemented PDCA (Plan-Do-Check-Act) methodology to embed continuous improvement and outcome-based execution. Implemented product KPI dashboards across teams and leadership, improving transparency, accountability and commercial decision making. Coached senior producers and product leads in data-driven prioritisation and commercial awareness.
Head of Studio Operations at PlaySide Studios
July 1, 2023 - December 1, 2024Served as caretaker Production Director during this period, providing continuity of delivery leadership alongside studio operations responsibilities. Led end-to-end studio operations during accelerated growth, scaling the organisation from ~80 to 300+ employees in 18 months. Designed and executed organisation-wide restructuring, introducing new teams, leadership roles, and functional capabilities aligned to growth strategy. Partnered with General Managers and Discipline Directors to identify operational risks, delivery bottlenecks, and capability gaps. Established Job Family Matrices and Career Tracks across all disciplines, improving progression clarity, retention, and succession planning. Provided executive oversight for project inception, green-lighting, and milestone review processes, improving investment discipline and portfolio governance. Overhauled production and delivery frameworks, driving significant improvements in estimation accuracy and on-time delivery. Introduced risk m
Production Director at PlaySide Studios
April 1, 2022 - July 1, 2023Accountable for delivery performance across the entire studio portfolio, including schedule, scope, quality, and risk. Acted as Executive Producer / Lead Producer on high-profile and at-risk projects, providing hands-on leadership. Consolidated tooling and standardised production best practices across mobile, PC, console, VR, and emerging platforms. Built a high-performing production department from a junior team within 12 months through coaching and capability uplift. Stabilised a historically underperforming portfolio, transforming production into a trusted, predictable delivery function. Designed and implemented Production Job Family Modies and Career Tracks aligned to diverse project and market needs. Applied Agile, Scrum, and SAFe pragmatically with inventive and technical delivery environments.
Lead Producer at Electric Square (Keywords Studio)
August 1, 2019 - September 1, 2021Led delivery of projects for large brands and IP, including Hot Wheels and Disney Animation, managing schedules, scope, milestone, and stakeholder expectations. Supported rollout of SAFe Agile practices on Hot Wheels IP, improving cross-team coordination and delivery cadence. Provided people leadership, mentoring, and performance management. Acted as primary interface between creative, technical, publishing, and client stakeholders. Delivered continuous process improvements that increased delivery predictability and team effectiveness.
Education
Bachelor of Communications at University of Canberra
January 11, 2030 - January 20, 2026Bachelor of Interactive Entertainment at QANTM SAE (Australia)
January 11, 2030 - January 20, 2026Qualifications
Certified Scrum Master
January 11, 2030 - January 20, 2026Agile & SAFe Certified Practitioner
January 11, 2030 - January 20, 2026Industry Experience
Gaming, Media & Entertainment
Experience Level
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