With over 5 years of Unity development experience, I have delivered high-performance games across PC, mobile, and VR, working on both 2D and 3D projects from prototype to release. specialize in building maintainable architectures, optimizing memory, gameplay performance, and implementing complex systems for gameplay, UI, and meta features.

Vav Avagyan

With over 5 years of Unity development experience, I have delivered high-performance games across PC, mobile, and VR, working on both 2D and 3D projects from prototype to release. specialize in building maintainable architectures, optimizing memory, gameplay performance, and implementing complex systems for gameplay, UI, and meta features.

Available to hire

With over 5 years of Unity development experience, I have delivered high-performance games across PC, mobile, and VR, working on both 2D and 3D projects from prototype to release. specialize in building maintainable architectures, optimizing memory, gameplay performance, and implementing complex systems for gameplay, UI, and meta features.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent
Russian
Advanced
Armenian
Fluent

Work Experience

Unity Game Developer at Dram Studio
December 1, 2023 - February 1, 2026
Accelerated development of custom Unity Editor tools to generate and manage hundreds of game levels using AI-assisted workflows, while maintaining high code quality. Optimized runtime performance and memory usage by refining allocation and deallocation processes, reducing memory overhead and ensuring smooth gameplay. Directed the development of a large-scale mobile game using Unity DOTS, combining GameObjects and Entities to reduce CPU overhead and improve performance and scalability.
Unity Game Developer
May 1, 2021 - December 1, 2023
Designed and developed complete game projects from concept to release, managing gameplay programming, UI, 2D/3D assets, animations, and overall production pipelines. Applied OOP, SOLID principles, and design patterns in C# to create modular, maintainable, and reusable systems capable of supporting future expansions. Optimized game performance by implementing rendering strategies such as LOD, occlusion culling, and memory-efficient asset management, ensuring smooth gameplay across platforms.
Solo Unity Game Developer
May 1, 2021 - May 1, 2023
I developed and published multiple games for PC, mobile, and VR platforms, with a strong focus on the production of games from concept to launch, while optimizing them for various platforms including mobile, PC, and web.

Education

BA in Business at American University of Armenia
January 1, 2015 - January 1, 2019

Qualifications

Industry Experience

Gaming, Software & Internet