Available to hire
Hi, I’m Juris Zebņickis, a senior Unreal and Unity developer with extensive experience delivering multiplayer VR/PC titles and scalable networked systems for distributed teams. I specialize in building robust replication, PlayFab integration, EOS/Steam, and cloud-ready pipelines across Unreal Engine and Unity, with a focus on clean gameplay systems and strong UX.
Beyond coding, I enjoy mentoring teammates, collaborating with designers and artists, and optimizing rendering and performance for large-scale environments. I’m always looking for challenging opportunities to ship exciting games and push the boundaries of interactive experiences.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Latvian
Fluent
English
Advanced
Russian
Advanced
Work Experience
Senior Unreal Developer – Unreleased FPS BR at Walkerlabs
February 1, 2024 - March 1, 2025Distributed a dedicated server on Edgegap, integrated matchmaking for a five-team PvP Battle Royale, authored and maintained TeamCity CI/CD pipelines, integrated PlayFab telemetry, integrated EOS infrastructure, collaborated on Web3 gameplay features (skins), consulted on multiple gameplay and UX systems, diagnosed and optimized runtime replication, and estimated production-scale network costs.
Lead Unreal Developer - Making Freedom Fly at Parallel World Labs
October 1, 2023 - June 1, 2024Researched feasibility of design for a unique interactive museum installation; implemented Unreal Engine client systems; ensured a safe and steady workflow for a team with many non-technical participants.
Senior Unreal Developer - Mannequin at Fast Travel Games
March 1, 2023 - July 1, 2023Delivered a scaling online matchmaking system for asynchronous VR PvP using PlayFab; integrated dedicated server support via TeamCity; estimated production-scale network costs; advised on unique ability replication.
Senior Unreal Developer - Spaceform platform at Spaceform Technologies Ltd
September 1, 2022 - March 1, 2023Optimized rendering for highly detailed ArchViz scenes in UE5 with models containing tens of millions of polygons; integrated multiple client projects into the Spaceform platform; improved architecture model data ingestion and asset operations; created multiplayer features for architecture scenes.
Unreal Engine Backend Engineer - Boss Fighters at 3DForge
March 1, 2022 - September 1, 2022Converted a P2P prototype to a dedicated server–client model for an asynchronous PvP shooter; hosted a dedicated Unreal server on PlayFab Multiplayer 2.0; integrated with PlayFab statistics and scheduled Leaderboard events; debugged and optimized unique player movement mechanics for replication.
Senior Unity Developer - Divide By Sheep 2 at TinyBuild
April 1, 2021 - September 1, 2022Refactored prototyped systems for scalable production value for a puzzle game on Steam and mobile; collaborated with a designer to develop new mechanics; resolved rendering issues (shading in orthographic mode); implemented asynchronous PvP features with PlayFab; maintained PlayFab player services across versions.
Unreal Developer at Climate Central
August 1, 2021 - November 1, 2021Worked on a custom cloud point data rendering solution for Unreal Engine and large data-set visualization automation.
Lead Unity Developer at Brains@Play
August 1, 2021 - November 1, 2021Built a VR project for USC BCI lab; integrated a Unity Web client with a JavaScript server; optimized rendering for web-driven builds; delivered high-quality code and documentation for future developers.
Technical lead at Prism Ltd
April 1, 2021 - March 1, 2022Drove feature implementation and selected the technology stack for a gamified biofeedback application; optimized development pipeline for a small team; designed and implemented gameplay and rendering systems for mobile platforms.
Senior Unity Developer – Hello Engineer at TinyBuild Riga
August 1, 2019 - February 1, 2021Designed and implemented networking architecture for a synchronous multiplayer physics sandbox game aimed for Google Stadia; created new gameplay systems; optimized rendering and physics for large environments; implemented artist concepts and materials; designed debugging systems for testing and multiplayer robustness.
Self-proclaimed CEO at Evenstar
September 1, 2018 - August 1, 2019Showcased in OpenBCI community news as a practical BCI use-case; attempted to build VR-BCI product; participated in YCombinator Build Sprint and Startup School; built a multiplayer VR VR experience demo in Unreal Engine for Oculus Quest; researched VR, BCI, and gaming startup market.
Senior Unity Developer – Alice at Apelsin Games
February 1, 2017 - August 1, 2018Delivered two mobile games from ideation to release with updates; integrated custom backend, third-party services, monetization and advertisement; created a prototype for a mobile first-person multiplayer FPS game.
Unity Developer at Beetroot Lab
August 1, 2016 - November 1, 2016Developed a social media, monetization, advertisement and custom backend Unity plugin for the studio's mobile titles.
Senior Unity Developer at TinyBuild Riga
August 1, 2019 - February 1, 2021Designed and implemented networking architecture for a synchronous multiplayer physics sandbox; created new gameplay systems; optimized rendering and physics for large environments; built debugging and robustness tooling for multiplayer.
Senior Unreal Developer at Walkerlabs
February 1, 2024 - March 1, 2025Deployed dedicated server to Edgegap infrastructure, integrated matchmaking for a 5-team PvP battle royale FPS, authored and maintained TeamCity CI/CD pipelines, integrated PlayFab telemetry, and EOS/Web3 integration; collaborated on gameplay and UX systems, diagnosed and optimized replication, and estimated network service costs for production scale.
Lead Unreal Developer at Parallel World Labs
October 1, 2023 - June 1, 2024Led Unreal Engine client features for an interactive museum installation; conducted feasibility analysis of design; ensured a safe workflow for a team with many non-technical participants.
Senior Unreal Developer at Fast Travel Games
March 1, 2023 - July 1, 2023Delivered a scaling online matchmaking system using PlayFab for asynchronous VR PvP; integrated PlayFab MP via Team City; estimated production-scale network costs and advised on replication mechanics.
Senior Unreal Developer at Spaceform Technologies Ltd
September 1, 2022 - March 1, 2023Optimized rendering of highly detailed architecture scenes in Unreal Engine 5 for VR/PC; integrated multiple client projects into Spaceform platform; improved asset ingestion and multiplayer interactions.
Unreal Engine Backend Engineer at 3DForge
March 1, 2022 - September 1, 2022Converted a P2P prototype into a dedicated server–client model for an asynchronous PvP shooter; hosted dedicated Unreal server on PlayFab Multiplayer 2.0; integrated PlayFab for stats and leaderboards; debugged movement replication.
Senior Unity Developer at TinyBuild
April 1, 2021 - September 1, 2022Refactored prototyped systems for scalable production-ready mobile/Steam puzzle game; collaborated with designers to implement new mechanics; resolved rendering issues; integrated asynchronous PvP with PlayFab; maintained PlayFab services across versions.
Self-employed CEO at Evenstar
September 1, 2018 - August 1, 2019Explored VR-BCI startup concepts; showcased at OpenBCI community news; built an interactive VR-BCI multiplayer demo in Unreal for Oculus Quest; researched VR/BCI gaming market.
Senior Unity Developer at Apelsin Games
February 1, 2017 - August 1, 2018Delivered two mobile games from ideation to release; integrated backend, third-party services, monetization and ads; prototyped a mobile first-person multiplayer FPS.
Education
Bachelor of Science at Abertay University
January 11, 2030 - January 20, 2026Bachelor of Arts and Humanities at Latvian Academy of Culture
January 1, 2012 - January 20, 2026Bachelor of Science at Abertay University
January 11, 2030 - February 24, 2026Bachelor of Arts and Humanities at Latvian Academy of Culture
January 11, 2030 - January 1, 2012Bachelor of Science at Abertay University, Dundee, Scotland
January 11, 2030 - March 26, 2026Bachelor of Arts and Humanities at Latvian Academy of Culture, Riga, Latvia
January 11, 2030 - January 1, 2012Qualifications
Intro to Games Leadership
April 1, 2025 - January 20, 2026Intro to Games Leadership
April 1, 2025 - February 24, 2026Introduction to Games Leadership
April 1, 2025 - March 26, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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