I’m Vladislav Mikhailov, a tech lead and engineer with 15 years of experience in game development, simulation modeling, and R&D. I enjoy turning complex problems into robust, scalable software, with hands-on coding in C++, C#, Java, and Python, and I bring a strong background in software architecture, AI systems, and team leadership.
I’ve built and guided teams from 5 to 25 engineers, created fast release cycles, and delivered major performance and workflow improvements—from double-buffered wind simulation systems in Halo Infinite to 66% cost reductions in narrative pipelines via LLM-driven dialogs. I thrive on mentoring, architecture design, and delivering practical tools that empower developers and enhance player experiences.
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