I'm Oscar Bodin, an Environment Artist and Senior Lighting Artist based in Malmö, Sweden. I specialise in concept art, environment design, lighting, and 3D art for games and interactive media. I started my career at The Bearded Ladies in 2009 as a concept and 2D artist and have grown into lead environmental artist on Mutant projects, creating dozens of levels and immersive worlds. I also freelanced from 2013 to 2015, doing concept art, illustration, and storyboard work. When The Bearded Ladies paused and restarted in 2016, I continued there as a concept artist and 3D artist, eventually becoming Lead Environmental Artist. I’ve worked on Mutant Year Zero: Road to Eden, Corruption, Miasma Chronicles, and other sci‑fi concepts, building around 75 levels and expanding my leadership and lighting skills for AAA-scale projects.

Oscar Bodin

I'm Oscar Bodin, an Environment Artist and Senior Lighting Artist based in Malmö, Sweden. I specialise in concept art, environment design, lighting, and 3D art for games and interactive media. I started my career at The Bearded Ladies in 2009 as a concept and 2D artist and have grown into lead environmental artist on Mutant projects, creating dozens of levels and immersive worlds. I also freelanced from 2013 to 2015, doing concept art, illustration, and storyboard work. When The Bearded Ladies paused and restarted in 2016, I continued there as a concept artist and 3D artist, eventually becoming Lead Environmental Artist. I’ve worked on Mutant Year Zero: Road to Eden, Corruption, Miasma Chronicles, and other sci‑fi concepts, building around 75 levels and expanding my leadership and lighting skills for AAA-scale projects.

Available to hire

I’m Oscar Bodin, an Environment Artist and Senior Lighting Artist based in Malmö, Sweden. I specialise in concept art, environment design, lighting, and 3D art for games and interactive media. I started my career at The Bearded Ladies in 2009 as a concept and 2D artist and have grown into lead environmental artist on Mutant projects, creating dozens of levels and immersive worlds.

I also freelanced from 2013 to 2015, doing concept art, illustration, and storyboard work. When The Bearded Ladies paused and restarted in 2016, I continued there as a concept artist and 3D artist, eventually becoming Lead Environmental Artist. I’ve worked on Mutant Year Zero: Road to Eden, Corruption, Miasma Chronicles, and other sci‑fi concepts, building around 75 levels and expanding my leadership and lighting skills for AAA-scale projects.

See more

Language

Swedish
Fluent
English
Advanced

Work Experience

Concept Artist / 2D Artist at The Bearded Ladies
January 1, 2009 - December 31, 2012
Started in 2009 as a concept artist and 2D artist; contributed to early art direction and created assets such as Landit Bandit.
Concept Artist / 3D Artist / Environment Artist / Art Director at The Bearded Ladies
January 1, 2016 - January 1, 2024
Rejoined in 2016 and advanced to lead environment art; expanded studio capabilities in lighting and art direction; created environments for Mutant Year Zero: Road to Eden, Corruption 2 29, and Mia Sama Chronicles; contributed to roughly 75 levels and led the art team.
Concept Artist / Illustrator / Storyboard Artist (Freelance) at Oscar Bodin Production
January 1, 2013 - December 31, 2015
Freelanced 2013-2015 during a pause at The Bearded Ladies; worked as concept artist, illustrator, and storyboard artist on various projects.
Concept Artist / 3D Artist / Lead Environment Artist at The Bearded Ladies
January 1, 2016 - August 31, 2024
Led environmental art production; created environments for Mutant Year Zero: Road to Eden, Corruption, and Miasma Chronicles; developed around 75 levels; progressed to lead environmental artist.
Freelance Concept Artist / Illustrator / Storyboard Artist at Oscar Bodin Production
January 1, 2013 - December 31, 2015
Freelance concept art, illustration, and storyboard work for films and games.
Senior Lighting Artist at Remedy Entertainment
September 1, 2024 - Present
Current role focusing on lighting and production workflows in AAA projects; expanding expertise in Unreal Engine and large studio pipelines.

Education

3D Development at Escape Studios
January 1, 2014 - June 30, 2014
Traditional Art at KVK Konsola
January 1, 2007 - January 1, 2008
3D development (short course) at Escape Studios
January 1, 2014 - January 1, 2015
Traditional Art at KV Konst skola
January 1, 2007 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Other