MING-FEN (JING) CHUNG
Hello!
About
Hello! I am Ming-Fen Chung, a multi-disciplinary VR game designer and developer with a Master of Entertainment Technology from Carnegie Mellon University and a background in Computer Science from National Cheng Kung University. I love building immersive experiences that blend gameplay design with technical implementation, especially for VR using Unity, Unreal, and hardware like Meta Quest and HTC Vive.
Over the past several years I have contributed as a game designer, programmer, and producer on CMU student projects and industry roles at Silicon Motion and Taoyuan. I enjoy collaborating across art, design, and engineering to ship playable prototypes and learn through iteration.
- 6 years' experience
- Joined January 2026
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Education
- Professional Services
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Work experience· 8 roles
In The End: created a haptic-driven VR game where players sense heartbeats through tactile feedback to identify characters; built a modular Haptic System supporting swapable devices (Meta Quest 3, haptics) with no code changes; developed a reusable shader graph library with 8+ customizable effects using a unified architecture.
Designed a 2-week curriculum teaching Unity and C# for multiplayer game development; served as primary mentor for one team and provided technical support to five teams on shaders, debugging, and networking; guided students from concept to playable prototypes.
Designed a 2-week curriculum teaching 20+ students Unity 6 and C# for multiplayer game development; served as primary mentor for 1 team and provided technical support to 5 teams on shaders, debugging, and networking; guided students from concept to playable prototypes.
Education
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