Hello! I am Ming-Fen Chung, a multi-disciplinary VR game designer and developer with a Master of Entertainment Technology from Carnegie Mellon University and a background in Computer Science from National Cheng Kung University. I love building immersive experiences that blend gameplay design with technical implementation, especially for VR using Unity, Unreal, and hardware like Meta Quest and HTC Vive. Over the past several years I have contributed as a game designer, programmer, and producer on CMU student projects and industry roles at Silicon Motion and Taoyuan. I enjoy collaborating across art, design, and engineering to ship playable prototypes and learn through iteration.

MING-FEN (JING) CHUNG

Hello! I am Ming-Fen Chung, a multi-disciplinary VR game designer and developer with a Master of Entertainment Technology from Carnegie Mellon University and a background in Computer Science from National Cheng Kung University. I love building immersive experiences that blend gameplay design with technical implementation, especially for VR using Unity, Unreal, and hardware like Meta Quest and HTC Vive. Over the past several years I have contributed as a game designer, programmer, and producer on CMU student projects and industry roles at Silicon Motion and Taoyuan. I enjoy collaborating across art, design, and engineering to ship playable prototypes and learn through iteration.

Available to hire

Hello! I am Ming-Fen Chung, a multi-disciplinary VR game designer and developer with a Master of Entertainment Technology from Carnegie Mellon University and a background in Computer Science from National Cheng Kung University. I love building immersive experiences that blend gameplay design with technical implementation, especially for VR using Unity, Unreal, and hardware like Meta Quest and HTC Vive.

Over the past several years I have contributed as a game designer, programmer, and producer on CMU student projects and industry roles at Silicon Motion and Taoyuan. I enjoy collaborating across art, design, and engineering to ship playable prototypes and learn through iteration.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Programming Lecturer at National High School Game Academy
June 1, 2025 - August 1, 2025
Designed a 2-week curriculum teaching 20+ students Unity 6 and C# for multiplayer game development; served as primary mentor for 1 team and provided technical support to 5 teams on shaders, debugging, and networking; guided students from concept to playable prototypes.
Principal Engineer at Silicon Motion Technology Corp.
January 1, 2020 - June 1, 2024
Mastered proprietary in-house programming language for next-generation storage controller development; Architected foundational codebase and compiler infrastructure, improving team development efficiency by 30%; Created technical training materials and courses onboard in 10+ engineers to the new in-house tool chain.
Gameplay Programmer at Future Town Inc.
October 1, 2018 - August 1, 2019
Enhanced VR avatar IK system by refining joint rotation constraints, achieving more natural multiplayer avatar motion; Collaborated with artists and designers on 2 shipped VR experiences.
Technical Designer, Technical Artist, and Programmer at Carnegie Mellon University (CMU)
September 1, 2025 - December 1, 2025
In The End: created a haptic-driven VR game where players sense heartbeats through tactile feedback to identify characters; built a modular Haptic System supporting swapable devices (Meta Quest 3, haptics) with no code changes; developed a reusable shader graph library with 8+ customizable effects using a unified architecture.
Producer and System Architect Programmer at Carnegie Mellon University (CMU)
January 1, 2025 - May 1, 2025
Developed a VR action game integrating breath mechanics via a respiratory belt and Arduino wind sensors; engineered breath-pattern recognition detecting inhalation, exhalation, breath-holding, and linear patterns for puzzles; designed a physics-based Move-in-Place locomotion system; established a reusable VR framework for spawn systems, locomotion, scene transitions, and camera effects; implemented runtime scene loading/unloading maintaining 60+ FPS on Quest 3.
Game Designer and Programmer at Indie Game Team, Go! Kart VR
August 1, 2019 - December 1, 2020
Developed an 8-layer multiplayer VR racing game with motion-feedback chairs; showcased at Korea VR Festival 2019; implemented Photon networking with player synchronization, item events, and custom host migration.
Lecturer (Programming) at National High School Game Academy (NHSGA)
June 1, 2025 - August 1, 2025
Designed a 2-week curriculum teaching Unity and C# for multiplayer game development; served as primary mentor for one team and provided technical support to five teams on shaders, debugging, and networking; guided students from concept to playable prototypes.
Game Play Programmer at Future Town Inc.
October 1, 2018 - August 1, 2019
Enhanced VR avatar IK system by refining joint rotation constraints, achieving more natural multiplayer avatar motion; collaborated with artists and designers on two shipped VR experiences.

Education

Master of Entertainment Technology at Carnegie Mellon University
August 13, 2024 - May 12, 2026
M.S. in Computer Science and Information Engineering at National Cheng Kung University
January 11, 2030 - January 1, 2017
B.S. in Computer Science and Information Engineering at National Cheng Kung University
September 6, 2011 - June 30, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services