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MING-FEN (JING) CHUNG

Available to hire

Hello!

About

Hello! I am Ming-Fen Chung, a multi-disciplinary VR game designer and developer with a Master of Entertainment Technology from Carnegie Mellon University and a background in Computer Science from National Cheng Kung University. I love building immersive experiences that blend gameplay design with technical implementation, especially for VR using Unity, Unreal, and hardware like Meta Quest and HTC Vive.

Over the past several years I have contributed as a game designer, programmer, and producer on CMU student projects and industry roles at Silicon Motion and Taoyuan. I enjoy collaborating across art, design, and engineering to ship playable prototypes and learn through iteration.

  • 6 years' experience
  • Joined January 2026

Languages

  • EnglishFluent

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Education
  • Professional Services

Work experience· 8 roles

Technical Designer, Technical Artist, and Programmer · Carnegie Mellon University (CMU)Sep 2025 – Dec 2025 · 4 mos

In The End: created a haptic-driven VR game where players sense heartbeats through tactile feedback to identify characters; built a modular Haptic System supporting swapable devices (Meta Quest 3, haptics) with no code changes; developed a reusable shader graph library with 8+ customizable effects using a unified architecture.

Lecturer (Programming) · National High School Game Academy (NHSGA)Jun 2025 – Aug 2025 · 3 mos

Designed a 2-week curriculum teaching Unity and C# for multiplayer game development; served as primary mentor for one team and provided technical support to five teams on shaders, debugging, and networking; guided students from concept to playable prototypes.

Programming Lecturer · National High School Game AcademyJun 2025 – Aug 2025 · 3 mos

Designed a 2-week curriculum teaching 20+ students Unity 6 and C# for multiplayer game development; served as primary mentor for 1 team and provided technical support to 5 teams on shaders, debugging, and networking; guided students from concept to playable prototypes.

Producer and System Architect Programmer · Carnegie Mellon University (CMU)Jan 2025 – May 2025 · 5 mos
Principal Engineer · Silicon Motion Technology Corp.Jan 2020 – Jun 2024 · 4 yrs 6 mos
Game Designer and Programmer · Indie Game Team, Go! Kart VRAug 2019 – Dec 2020 · 1 yr 5 mos
Game Play Programmer · Future Town Inc.Oct 2018 – Aug 2019 · 11 mos
Gameplay Programmer · Future Town Inc.Oct 2018 – Aug 2019 · 11 mos

Education

Master of Entertainment Technology · Carnegie Mellon University2024 – 2026
M.S. in Computer Science and Information Engineering · National Cheng Kung University2030 – 2017
B.S. in Computer Science and Information Engineering · National Cheng Kung University2011 – 2015

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