Available to hire
I am an Environment Artist with a strong technical background and professional experience in Unreal Engine. I enjoy building optimized 3D environments and developing tools and shaders that enhance art pipelines for real-time applications. I thrive in indie team settings where I can balance visual quality with technical constraints.
Experience Level
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
3D Programmer / 3D Artist at Ford Motor Company
February 1, 2021 - PresentDeveloped and implemented real-time 3D content using Unreal Engine. Created and optimized 3D assets for interactive and visualization projects while collaborating with multidisciplinary teams to ensure visual quality and performance.
Technical Artist at ASTRO Studios
June 1, 2020 - May 1, 2021Created shaders and materials inside Unreal Engine and supported the art pipeline by solving technical issues related to assets and performance, bridging communication between art and programming teams.
Unreal Engine Programmer at Convoy Studios
January 1, 2018 - January 1, 2020Developed gameplay and systems using Unreal Engine and implemented Blueprint-based solutions, collaborating closely with artists and designers to integrate assets into the engine.
3D Artist / Animator at Studio 6
January 1, 2017 - January 1, 2018Modeled and animated 3D assets for digital projects, working with both real-time and pre-rendered pipelines.
Education
BSc. Interactive Technology in Digital Animation at Universidad del Valle de México
January 1, 2015 - January 1, 2018Game Design & Development at UDIT – Madrid
January 1, 2020 - May 1, 2020Qualifications
Professional License
January 1, 2021 - January 23, 2026Industry Experience
Gaming, Media & Entertainment, Professional Services
Experience Level
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