I am an Environment Artist with a strong technical background and professional experience in Unreal Engine. I enjoy building optimized 3D environments and developing tools and shaders that enhance art pipelines for real-time applications. I thrive in indie team settings where I can balance visual quality with technical constraints.

Sergio Maciel Gómez

I am an Environment Artist with a strong technical background and professional experience in Unreal Engine. I enjoy building optimized 3D environments and developing tools and shaders that enhance art pipelines for real-time applications. I thrive in indie team settings where I can balance visual quality with technical constraints.

Available to hire

I am an Environment Artist with a strong technical background and professional experience in Unreal Engine. I enjoy building optimized 3D environments and developing tools and shaders that enhance art pipelines for real-time applications. I thrive in indie team settings where I can balance visual quality with technical constraints.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Programmer / 3D Artist at Ford Motor Company
February 1, 2021 - Present
Developed and implemented real-time 3D content using Unreal Engine. Created and optimized 3D assets for interactive and visualization projects while collaborating with multidisciplinary teams to ensure visual quality and performance.
Technical Artist at ASTRO Studios
June 1, 2020 - May 1, 2021
Created shaders and materials inside Unreal Engine and supported the art pipeline by solving technical issues related to assets and performance, bridging communication between art and programming teams.
Unreal Engine Programmer at Convoy Studios
January 1, 2018 - January 1, 2020
Developed gameplay and systems using Unreal Engine and implemented Blueprint-based solutions, collaborating closely with artists and designers to integrate assets into the engine.
3D Artist / Animator at Studio 6
January 1, 2017 - January 1, 2018
Modeled and animated 3D assets for digital projects, working with both real-time and pre-rendered pipelines.

Education

BSc. Interactive Technology in Digital Animation at Universidad del Valle de México
January 1, 2015 - January 1, 2018
Game Design & Development at UDIT – Madrid
January 1, 2020 - May 1, 2020

Qualifications

Professional License
January 1, 2021 - January 23, 2026

Industry Experience

Gaming, Media & Entertainment, Professional Services