I’m Julian Huang, a seasoned game and software developer based in Rotorua, New Zealand. With over 16 years of experience in the games industry, I specialize in delivering high-quality C# software, focusing on performance, maintainability, and clean architecture. I enjoy leading cross-functional teams, collaborating with stakeholders, and shipping practical solutions that align with business goals. In addition to game development, I enjoy frontend web work (React, Tailwind) and lightweight tooling for data-driven assets. I’m quick to learn, adapt to fast-paced environments, and thrive on turning complex problems into maintainable systems while keeping a friendly, collaborative approach with teammates and clients.

Julian Huang

I’m Julian Huang, a seasoned game and software developer based in Rotorua, New Zealand. With over 16 years of experience in the games industry, I specialize in delivering high-quality C# software, focusing on performance, maintainability, and clean architecture. I enjoy leading cross-functional teams, collaborating with stakeholders, and shipping practical solutions that align with business goals. In addition to game development, I enjoy frontend web work (React, Tailwind) and lightweight tooling for data-driven assets. I’m quick to learn, adapt to fast-paced environments, and thrive on turning complex problems into maintainable systems while keeping a friendly, collaborative approach with teammates and clients.

Available to hire

I’m Julian Huang, a seasoned game and software developer based in Rotorua, New Zealand. With over 16 years of experience in the games industry, I specialize in delivering high-quality C# software, focusing on performance, maintainability, and clean architecture. I enjoy leading cross-functional teams, collaborating with stakeholders, and shipping practical solutions that align with business goals.

In addition to game development, I enjoy frontend web work (React, Tailwind) and lightweight tooling for data-driven assets. I’m quick to learn, adapt to fast-paced environments, and thrive on turning complex problems into maintainable systems while keeping a friendly, collaborative approach with teammates and clients.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Indie Game Developer at Independent Freelancer
October 1, 2024 - Present
Developing a deck-building roguelike game in Unity inspired by Slay the Spire. Designed gameplay flow including map progression, encounter variety, and the player deck-building loop. Implemented a modular data-driven system separating logic, JSON data, and assets; enabled hot-plugging of data and assets via Excel + Python exporting JSON. Built a lightweight IoC container and a state machine framework to manage async battle flow.
Front-End Developer (Contract) at Forest Group
July 1, 2024 - August 31, 2024
Built responsive frontend components using ReactJS and Tailwind; delivered a commercial site: https://forestgroup.co.nz/.
Front-End Developer (Contract) at Open Motor
September 1, 2023 - April 30, 2024
Implemented car browsing and filtering functionality with ReactJS and Material UI; contributed to https://www.openmotor.co.nz/ (backend by mentor in Python).
Producer (Game/Project Lead) at Beijing NewFree Technology Company
March 1, 2014 - April 30, 2020
Led a team of 10 as a producer, creating project plans, assigning tasks, and reviewing progress. Contributed to 3 projects (two using Cocos2d-Lua and one using Unity2D with C#); advised on UI design and gameplay logic to improve efficiency and player experience.
Software Engineer at Hetu Century (Beijing) Software Technology Co.
July 1, 2007 - February 28, 2011
Designed and optimized interfaces for game products using Ogre engine, CEGUI, and C++. Implemented singleton pattern for global state and observer pattern for server data updates; developed reusable UI components to improve modularity and reduce duplication.
Indie Game Developer at Self-employed / Freelance
October 1, 2024 - Present
Developing a deck-building rogue-like game in Unity. Designed complete gameplay flow, progression, and encounter variety. Implemented a modular data/game logic/asset system with JSON and Excel-based tooling for data generation. Created a small IoC container and a state machine framework to manage async battle flow.
Frontend Developer (Contract) at Forest Group
July 1, 2024 - August 31, 2024
Built responsive frontend components with ReactJS and Tailwind. Delivered a commercial site and frontend features for Forest Group.
Frontend Developer (Contract) at Open Motor
September 1, 2023 - April 30, 2024
Implemented car browsing and filtering functionality using ReactJS and Material UI. Collaborated on a commercial site (backend by mentor in Python).
Producer / Team Lead at Beijing NewFree Technology Company
March 1, 2014 - April 30, 2020
Led a team of 10, creating project plans, assigning tasks, and reviewing progress. Contributed to 3 projects, including two using Cocos2d-Lua and one Unity2D with C#. Focused on core gameplay features, UI, and gameplay logic to enhance player experience.
Software Developer at Hetu Century (Beijing) Software Technology Co.
July 1, 2007 - February 28, 2011
Designed and optimized game interfaces using C++, Ogre, and CEGUI. Implemented singleton and observer patterns for robust code organization and responsive server data updates; developed reusable UI components.

Education

Bachelor of Economics & Bachelor of Law at Jiangxi University of Finance and Economics
September 1, 1999 - July 1, 2003
Software Engineer certificate at Huizhong YiZhi (Beijing) Education Technology Co.
June 1, 2006 - July 1, 2007
Postgraduate Diploma in Computer Science at Unitec, Auckland, New Zealand
July 1, 2022 - July 1, 2023
Postgraduate Diploma in Computer Science at Unitec, Auckland, New Zealand
July 1, 2022 - July 1, 2023
Software Engineer Certificate at Huizhong YiZhi (Beijing) Education Technology Co., Beijing, China
June 1, 2006 - July 1, 2007
Bachelor of Economics & Bachelor of Law at Jiangxi University of Finance and Economics, Nanchang
September 1, 1999 - July 1, 2003

Qualifications

Software Engineer certificate
June 1, 2006 - July 1, 2007
Software Engineer Certificate
June 1, 2006 - July 1, 2007

Industry Experience

Gaming, Software & Internet, Media & Entertainment