I'm a game engineer with a strong base in Unity development and a solid grasp of general game and software development. My experience spans casual and midcore Unity projects, from simple shooters to large service-based multiplayer/singleplayer titles. I also have programming experience with DirectX, OpenGL, and server-side applications in C++ and Java, Android service apps, and networking management. I work with Unity engine/editor, C#, C++, Java, and Android; Git/GitFlow; data formats like JSON and SQL/MySQL; and graphics APIs including OpenGL and DirectX with HLSL. I’ve used UI frameworks, ECS, UML, and TDD, and tools such as Zenject, Addressables, Odin Inspector, DoTween, UniRx/UniTask, and URP/SRP. On projects, I’ve ported games to iOS through reverse engineering, rebuilt core systems (camera, player physics, IK, animation rigs), automated monthly content imports, and built UI/minigames and networked gameplay. I also enjoy reviewing code, onboarding teammates, and producing technical documentation.

user1447961

I'm a game engineer with a strong base in Unity development and a solid grasp of general game and software development. My experience spans casual and midcore Unity projects, from simple shooters to large service-based multiplayer/singleplayer titles. I also have programming experience with DirectX, OpenGL, and server-side applications in C++ and Java, Android service apps, and networking management. I work with Unity engine/editor, C#, C++, Java, and Android; Git/GitFlow; data formats like JSON and SQL/MySQL; and graphics APIs including OpenGL and DirectX with HLSL. I’ve used UI frameworks, ECS, UML, and TDD, and tools such as Zenject, Addressables, Odin Inspector, DoTween, UniRx/UniTask, and URP/SRP. On projects, I’ve ported games to iOS through reverse engineering, rebuilt core systems (camera, player physics, IK, animation rigs), automated monthly content imports, and built UI/minigames and networked gameplay. I also enjoy reviewing code, onboarding teammates, and producing technical documentation.

Available to hire

I’m a game engineer with a strong base in Unity development and a solid grasp of general game and software development. My experience spans casual and midcore Unity projects, from simple shooters to large service-based multiplayer/singleplayer titles. I also have programming experience with DirectX, OpenGL, and server-side applications in C++ and Java, Android service apps, and networking management.

I work with Unity engine/editor, C#, C++, Java, and Android; Git/GitFlow; data formats like JSON and SQL/MySQL; and graphics APIs including OpenGL and DirectX with HLSL. I’ve used UI frameworks, ECS, UML, and TDD, and tools such as Zenject, Addressables, Odin Inspector, DoTween, UniRx/UniTask, and URP/SRP. On projects, I’ve ported games to iOS through reverse engineering, rebuilt core systems (camera, player physics, IK, animation rigs), automated monthly content imports, and built UI/minigames and networked gameplay. I also enjoy reviewing code, onboarding teammates, and producing technical documentation.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Intermediate
Belarusian
Fluent
Russian
Fluent

Work Experience

Middle Unity Developer at GRAND-MOBILE
October 1, 2023 - Present
Ported GTA-like open-world multiplayer game to iOS; implemented skin/rigging system for 300+ GTA-style skins; developed vehicle physics for cars, motorcycles, and skateboards; rebuilt core systems (camera, player physics, IK, animation rig automation); built content automation tools for monthly updates; contributed to UI and minigames; implemented RPC-based network synchronization on a custom network core.
Middle Unity Developer at Axis Dezer
July 1, 2023 - April 1, 2024
Gameplay networking, RPC prediction-rollback with FishNet; sync input; core tank-battle gameplay: movement, tank builder, garage; MVVM UI with binder logic; remote configuration tooling via Odin Inspector; architecture based on a global state machine with a stateless controller (DOD).
Junior to Middle Unity Developer at Minsk Junior
March 1, 2022 - June 1, 2023
Casual mobile game with Match-3 core; created data processing model, partitioned data and atomic controllers; versioned persistent data migration system; built advanced designer tooling for external data sources (publisher SDK, Google Sheets); implemented FSM lifecycle; documented API systems and diagrams.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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