I’m a game engineer with a strong base in Unity development and a solid grasp of general game and software development. My experience spans casual and midcore Unity projects, from simple shooters to large service-based multiplayer/singleplayer titles. I also have programming experience with DirectX, OpenGL, and server-side applications in C++ and Java, Android service apps, and networking management.
I work with Unity engine/editor, C#, C++, Java, and Android; Git/GitFlow; data formats like JSON and SQL/MySQL; and graphics APIs including OpenGL and DirectX with HLSL. I’ve used UI frameworks, ECS, UML, and TDD, and tools such as Zenject, Addressables, Odin Inspector, DoTween, UniRx/UniTask, and URP/SRP. On projects, I’ve ported games to iOS through reverse engineering, rebuilt core systems (camera, player physics, IK, animation rigs), automated monthly content imports, and built UI/minigames and networked gameplay. I also enjoy reviewing code, onboarding teammates, and producing technical documentation.
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