I’m a digital entertainment designer and game developer focused on immersive experiences using Unity and Unreal Engine. I enjoy shaping gameplay, 3D animation, and VR/AR applications, collaborating with art, design, and QA teams to deliver polished experiences. Currently I’m expanding my VR/AR toolkit and teaching others in 3D animation, while building performant game systems and interactive media for entertainment and education.

Daniel G. Negrette

I’m a digital entertainment designer and game developer focused on immersive experiences using Unity and Unreal Engine. I enjoy shaping gameplay, 3D animation, and VR/AR applications, collaborating with art, design, and QA teams to deliver polished experiences. Currently I’m expanding my VR/AR toolkit and teaching others in 3D animation, while building performant game systems and interactive media for entertainment and education.

Available to hire

I’m a digital entertainment designer and game developer focused on immersive experiences using Unity and Unreal Engine. I enjoy shaping gameplay, 3D animation, and VR/AR applications, collaborating with art, design, and QA teams to deliver polished experiences.

Currently I’m expanding my VR/AR toolkit and teaching others in 3D animation, while building performant game systems and interactive media for entertainment and education.

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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

AR and VR Application Developer at Familia S.A.S
August 1, 2021 - May 1, 2022
Developed an AR application using Vuforia and Unity to notify users about specific hazards in various stages of the paper factory processes; added a VR application for virtual tours of the factory.
Animation and Video Game Development Instructor at Servicio Nacional de Aprendizaje (SENA)
August 1, 2022 - Present
Taught virtual classes on 3D animation tools such as Blender and Maya. Guided students in integrating 3D models into video game development applications like Unreal Engine and Unity.
Video Game Developer at Magenta Grupo Creativo
April 1, 2021 - June 1, 2022
Worked on animating scene elements following project-specific techniques and requirements. Programmed enemy behaviors for various projects within the company.
Game Developer at Polygon
February 1, 2023 - December 1, 2024
Developed and maintained game systems using C# and Unity, contributing to overall performance and stability. Worked on optimizing different aspects of the game, identifying issues, and improving efficiency. Collaborated with multi-disciplinary teams including design, art, and QA to ensure smooth feature integration and high-quality player experience.

Education

Bachelor’s Degree in Digital Entertainment Design Engineering at Universidad Pontificia Bolivariana
January 1, 2017 - August 1, 2021

Qualifications

Diplomado en ambientes y herramientas virtuales de aprendizaje
January 1, 2022 - April 7, 2026
Curso: Videojuegos con Unity / Unreal Engine (Udemy)
January 1, 2022 - April 7, 2026
UI Design: Advanced Inventory system with UE5 (Udemy)
January 1, 2022 - April 7, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet