Hi there! I’m a performance-driven 3D Artist with a real passion for bringing complex characters to life through the AAA pipeline. My background is a bit unique—I’ve blended a deep technical understanding of garment construction and drapery from my fashion design days with high-fidelity sculpting in ZBrush and precise modeling in Autodesk Maya. Whether I’m focusing on anatomical accuracy or developing advanced PBR materials in Substance Painter, I love the challenge of creating production-ready assets that look stunning and perform seamlessly in-engine.
I recently sharpened my skills at Vancouver Film School, where I dove deep into Unreal Engine 5.5 and cinematic rendering to ensure my models don’t just exist—they tell a story. With a history of managing 20+ commercial products annually and a collaborative mindset, I’m always excited to work with tech artists and animators to push the visual quality of a project. I’m currently looking for my next big challenge and would love to bring my mix of technical precision and creative flair to your modeling team!
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A final demo reel which I created at Vancouver File School
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