I'm an AI Director and Storyteller with over 20 years of experience across design, technology, and narrative work. My background sits at the intersection of digital design and creative direction, where aesthetics, function, and storytelling meet. In 2022, I moved to Copenhagen, a turning point that pushed my work toward cinematic direction, street culture, and mixed media storytelling. Today I work across screens, installations, and brand environments — shaping narratives that feel grounded and emotionally present.

David Kabelitz

I'm an AI Director and Storyteller with over 20 years of experience across design, technology, and narrative work. My background sits at the intersection of digital design and creative direction, where aesthetics, function, and storytelling meet. In 2022, I moved to Copenhagen, a turning point that pushed my work toward cinematic direction, street culture, and mixed media storytelling. Today I work across screens, installations, and brand environments — shaping narratives that feel grounded and emotionally present.

Available to hire

I’m an AI Director and Storyteller with over 20 years of experience across design, technology, and narrative work. My background sits at the intersection of digital design and creative direction, where aesthetics, function, and storytelling meet.

In 2022, I moved to Copenhagen, a turning point that pushed my work toward cinematic direction, street culture, and mixed media storytelling. Today I work across screens, installations, and brand environments — shaping narratives that feel grounded and emotionally present.

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Language

English
Advanced
German
Fluent
Danish
Beginner

Work Experience

Founder & Creative Director at Hoods GmbH
January 1, 2014 - Present
I run a creative studio where we develop brands, digital products, and campaigns that connect with people — from concept to launch, across digital and physical touch points.
Freelancer & Design Technologist at egomacher
January 1, 2002 - January 1, 2014
I worked with different clients on websites, apps, ads, TVC, OFH, and all kinds of digital experiences. My focus was on UI/UX, prototyping, and bringing in new tools and tech to make things more interactive and interesting.
Various Creative Roles at argonauten G2
January 1, 2001 - January 1, 2008
Before going independent, I worked at agencies like argonauten G2 — mostly doing Flash, Motion Design, interactive media, and early digital projects.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Professional Services, Software & Internet