I'm a creative and passionate SSR Game Developer with 4+ years of Unity experience, including 3 years in multiplayer development, 1 year in VR (Pico & Meta Quest), and hands-on Game Design. I write clean, modular C#/.NET code, following SOLID principles when appropriate and using industry-standard design patterns. I have experience with Mirror, Netcode for GameObjects, XR frameworks, Git workflows, and a range of creative technologies.\n\nI enjoy designing engaging gameplay, building multiplayer experiences, and mentoring teammates to ship polished titles. I’m comfortable working across Android, Meta Quest, and Pico platforms and thrive in collaborative environments that emphasize iteration and learning.

J. Nicolas Romero

I'm a creative and passionate SSR Game Developer with 4+ years of Unity experience, including 3 years in multiplayer development, 1 year in VR (Pico & Meta Quest), and hands-on Game Design. I write clean, modular C#/.NET code, following SOLID principles when appropriate and using industry-standard design patterns. I have experience with Mirror, Netcode for GameObjects, XR frameworks, Git workflows, and a range of creative technologies.\n\nI enjoy designing engaging gameplay, building multiplayer experiences, and mentoring teammates to ship polished titles. I’m comfortable working across Android, Meta Quest, and Pico platforms and thrive in collaborative environments that emphasize iteration and learning.

Available to hire

I’m a creative and passionate SSR Game Developer with 4+ years of Unity experience, including 3 years in multiplayer development, 1 year in VR (Pico & Meta Quest), and hands-on Game Design. I write clean, modular C#/.NET code, following SOLID principles when appropriate and using industry-standard design patterns. I have experience with Mirror, Netcode for GameObjects, XR frameworks, Git workflows, and a range of creative technologies.\n\nI enjoy designing engaging gameplay, building multiplayer experiences, and mentoring teammates to ship polished titles. I’m comfortable working across Android, Meta Quest, and Pico platforms and thrive in collaborative environments that emphasize iteration and learning.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent
French
Beginner

Work Experience

VR-AR Developer III at LSV Tech
May 1, 2025 - November 1, 2025
Built and deployed a multiplayer VR experience for a major public-sector client to promote ecological and cultural awareness across the region. Implemented core gameplay logic, multiplayer systems, illumination setup, audio design, and general optimization. Created custom Shader Graph effects to enhance environmental visuals. Mentored junior developers, guiding them through multiplayer implementation and debugging.
SSR VR Multiplayer Game Developer at Troniks Interactive LTDA
January 1, 2025 - May 1, 2025
Solo-developed a VR multiplayer boxing game using Netcode for GameObjects. Improved performance and VR interaction responsiveness.
Freelance Game Developer at Self-employed
January 1, 2025 - Present
Freelance game development projects focusing on Unity-based games, prototyping, and delivering gameplay systems for various clients.
Game Designer / Slot Designer / Technical Game Designer at Appsocado Inc.
March 1, 2024 - December 1, 2024
Built internal tools to support data-driven game design, improving iteration speed. Designed slots with unique mechanics and calculated PAR sheets for accurate RTP. Automated workflows using JavaScript/App Script.
Multiplayer Unity Developer at Top Staff
February 1, 2022 - January 1, 2024
Prototyped and helped design an online multiplayer RTS game inspired by Ruthless Conquest. Implemented a lightweight backend using a RESTful API for login, matchmaking, and persistence. Learned Linux fundamentals to deploy and maintain headless servers remotely. Solo-developed the entire prototype and alpha versions, including architecture, gameplay systems, and UI.
Unity Developer at Troniks Interactive LTDA
September 1, 2021 - January 1, 2022
Created games from scratch for multiple agencies, delivering features for international brands; extended and maintained systems and implemented custom gameplay features.
Service Advisor at Teleperformance Colombia
August 1, 2019 - December 31, 2019
Customer support and technical assistance.

Education

Associate degree in Game Development at SENA
January 1, 2020 - January 1, 2022
Studies toward Systems and Computational Engineering (30 credits) at Universidad Nacional de Colombia
January 1, 2016 - January 1, 2018
Associate Degree in Industrial Electricity at ECCI
January 1, 2011 - January 1, 2015
High school diploma and Technical degree in Electricity and Electronics at Instituto Técnico Industrial Francisco Jose de Caldas
January 1, 2008 - January 1, 2015

Qualifications

Unity Multiplayer (Mirror): Intermediate C# & Networking
January 1, 2023 - January 27, 2026
Curso de Diseño de Videojuegos
January 1, 2024 - January 27, 2026
Curso Profesional de Diseño de Videojuegos
January 1, 2024 - January 27, 2026
Curso de Diseño de Videojuegos: El Documento de Diseño
January 1, 2024 - January 27, 2026
Curso de Programación 2D con Unity: Intermedio
January 1, 2024 - January 27, 2026
Curso de Fundamentos del Desarrollo de Videojuegos Multijugador Online
January 1, 2024 - January 27, 2026
Curso de Creación de Interfaces de Usuario con Unity
January 1, 2024 - January 27, 2026
Excel Intermedio
January 1, 2015 - December 31, 2015
Excel Básico
January 1, 2015 - December 31, 2015
Word Básico
January 1, 2015 - December 31, 2015

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate