Hi there! I’m Taher Samadi Shal, a senior game engineer and prototyper with 10+ years of experience shipping commercial titles across Steam, Android, PC, and Mac. I specialize in Unreal Engine 5 (C++) and Unity (C#), with a focus on rapid prototyping, multiplayer networking, and procedural generation. I love turning bold ideas into playable prototypes quickly and collaborating with designers to validate gameplay mechanics. Currently I’m leading Unreal and Unity work at Games in Winter Park, FL, building cloud-native save systems with AWS Lambda and DynamoDB, plus a multiplayer replication system that synchronizes procedural world events across clients with minimal latency. I also create internal tools and editor extensions to speed up iteration, and bridge creative and technical teams to ship polished experiences.

Taher Samadi Shal

Hi there! I’m Taher Samadi Shal, a senior game engineer and prototyper with 10+ years of experience shipping commercial titles across Steam, Android, PC, and Mac. I specialize in Unreal Engine 5 (C++) and Unity (C#), with a focus on rapid prototyping, multiplayer networking, and procedural generation. I love turning bold ideas into playable prototypes quickly and collaborating with designers to validate gameplay mechanics. Currently I’m leading Unreal and Unity work at Games in Winter Park, FL, building cloud-native save systems with AWS Lambda and DynamoDB, plus a multiplayer replication system that synchronizes procedural world events across clients with minimal latency. I also create internal tools and editor extensions to speed up iteration, and bridge creative and technical teams to ship polished experiences.

Available to hire

Hi there! I’m Taher Samadi Shal, a senior game engineer and prototyper with 10+ years of experience shipping commercial titles across Steam, Android, PC, and Mac. I specialize in Unreal Engine 5 (C++) and Unity (C#), with a focus on rapid prototyping, multiplayer networking, and procedural generation. I love turning bold ideas into playable prototypes quickly and collaborating with designers to validate gameplay mechanics.

Currently I’m leading Unreal and Unity work at Games in Winter Park, FL, building cloud-native save systems with AWS Lambda and DynamoDB, plus a multiplayer replication system that synchronizes procedural world events across clients with minimal latency. I also create internal tools and editor extensions to speed up iteration, and bridge creative and technical teams to ship polished experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
Beginner
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Language

English
Advanced
Persian
Fluent

Work Experience

Lead Unreal Programmer at Mars Games
December 1, 2024 - November 1, 2025
Developed gameplay systems in Unreal Engine (Blueprints & C++) to improve responsiveness and player experience. Implemented multiplayer networking features, integrating AWS services including GameLift, Lambda, DynamoDB, Cognito, and API Gateway. Packaged client and dedicated server builds for deployment.
Lead Unity Programmer at Liquid X
May 1, 2023 - September 1, 2024
Led the smooth transition of a 3D multiplayer arena battler from an outsourced team, utilizing Photon Fusion for networking. Interviewed and recruited Unity developers, mentored new hires to strengthen the development team. Collaborated with game designers and producers to align gameplay features with the product vision and delivered the Alpha release on Steam.
Lead Unity Programmer at Double Coconut
April 1, 2021 - April 1, 2023
Developed and maintained core gameplay architecture for the multiplayer card game Emergent TCG. Implemented networking using Photon Engine, optimizing for mobile, WebGL, and desktop. Conducted code reviews, maintained technical documentation, and presented weekly reports to stakeholders.
Senior Unity Programmer at Badbadak Haft Aseman
October 1, 2018 - March 1, 2021
Developed gameplay features and internal tools for Naxia, a 3D hack-and-slash RPG. Created custom shaders to achieve high-quality visual effects. Contributed to the early access launch on Steam, garnering positive community feedback.

Education

Master of Science in Game Design (M.S.) at Full Sail University
November 1, 2024 - November 1, 2025
Master of Science in Business Administration at Islamic Azad University, Rasht, Iran
September 1, 2012 - September 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services