I’m a highly skilled and versatile 3D Artist with expertise in modeling, animation, and generalist workflows. I create diverse 3D assets including characters, environments, and props for games, architectural visualization, and interactive experiences. I’m adept at turning concepts into detailed and visually compelling digital assets.
My professional experience spans roles in studios and freelance work across New York, collaborating on fashion shows, AR applications, and immersive environments. I’m proficient with Blender, ZBrush, Substance Painter, and Photoshop, and I enjoy solving creative challenges from concept through final render while maintaining clean pipelines and collaboration with teams.
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