- Game Designer
- Game Developer
Shaun Hose
- Clayton, Australia
- 1 project
Hi there, I’m Shaun. I’m a maths-trained indie game designer and programmer who loves turning ideas into playable prototypes.
About
Hi there, I’m Shaun. I’m a maths-trained indie game designer and programmer who loves turning ideas into playable prototypes. I enjoy weekly prototyping, exploring game design theory, and practicing visual storytelling with pixel and vector art to bring concepts to life.
Currently I balance hands-on game design work with a role as a mathematician/programmer at BMM Testlabs, where I develop testing software for casino reel and card games, and contribute to open-source game projects. I’m learning and applying Haxe Flixel, experimenting with Spine-based animation, and I’m aiming to publish game design research while pursuing a full-time game design career.
- Joined January 2026
Skills· 5
Languages
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Education
- Media & Entertainment
Projects · 1
Work experience
Developing testing software in C++ for casino reel games, card games, and other online and physical random games. Applied mathematical probability calculations in code and by hand to verify client results. Reviewed and debugged client source code in languages including C++, Golang, Java, and C#. Managed a high workload to produce accurate results in a timely manner.
Engaged in game design research and weekly prototyping, with a focus on visual storytelling and 2D graphics (pixel and vector). Studied and practiced game design concepts, learning engines and tools (notably Haxe Flixel) and contributing to open-source game projects. Explored performance considerations in animation and asset pipelines to inform future designs and potential publishing of game design literature.
Education
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