I am a Game Developer with extensive experience in Unity and C# programming. I currently architect clinical VR research applications at OASIIS LAB with custom tools and interaction systems to streamline workflows. Previously I worked on15+ titles at Rawky Studios, designing gameplay mechanics, optimizing performance, and leading rapid prototyping across mobile platforms. I thrive in cross-functional Agile environments and enjoy turning bold ideas into polished, responsive experiences.

Ratan Deven Soni

I am a Game Developer with extensive experience in Unity and C# programming. I currently architect clinical VR research applications at OASIIS LAB with custom tools and interaction systems to streamline workflows. Previously I worked on15+ titles at Rawky Studios, designing gameplay mechanics, optimizing performance, and leading rapid prototyping across mobile platforms. I thrive in cross-functional Agile environments and enjoy turning bold ideas into polished, responsive experiences.

Available to hire

I am a Game Developer with extensive experience in Unity and C# programming. I currently architect clinical VR research applications at OASIIS LAB with custom tools and interaction systems to streamline workflows.

Previously I worked on15+ titles at Rawky Studios, designing gameplay mechanics, optimizing performance, and leading rapid prototyping across mobile platforms. I thrive in cross-functional Agile environments and enjoy turning bold ideas into polished, responsive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Javanese
Advanced

Work Experience

VR Game Developer at OASIIS LAB, Massachusetts General Hospital, Boston, USA
October 1, 2024 - Present
Architecting interaction systems and immersive environments for clinical research VR applications using Unity and C#. Developing custom C# tools to automate asset processing, streamlining the pipeline between design and integration. Authoring procedural materials and implementing rendering optimizations to maintain high frame rates for VR hardware. Animating characters and objects using traditional methods, inverse kinematics, and code-based approaches tailored to project requirements. Future-proofed the development pipeline by engineering custom C# tools that automate asset processing, significantly increasing code efficiency and reducing manual integration time.
Part-Time Teaching Assistant at Northeastern University, Boston, USA
September 1, 2024 - December 1, 2024
Guided student teams through the full game production lifecycle, providing code reviews and technical solutions for Unity-based projects. Instructed students on version control (Git) practices and Agile methodologies to ensure timely milestone delivery.
Unity Gameplay Developer at Rawky Studios, Mumbai, INDIA
February 1, 2021 - May 1, 2023
Shipped 15+ hyper-casual titles, including Oggy's Hide & Seek Challenge and Battleground IO. Executed rapid prototyping cycles to conceptualize and deliver gameplay mechanics for market testing. Designed and programmed foundational gameplay systems (combat state machines, scoring, player controllers) and optimized graphics, assets, and performance. Collaborated with designers to build maps and integrated particle effects, VFX, and audio features to enhance game feel and player feedback.

Education

Master of Science in Game Science and Design at Northeastern University, Boston, USA
January 11, 2030 - January 1, 2025
Bachelor of Engineering in Electronics at University of Mumbai, Mumbai, INDIA
January 11, 2030 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Healthcare, Education, Software & Internet, Media & Entertainment