I am Royce Zhang, a Bachelor of Fine Arts student at Nanyang Technological University with a focus on CGI, 3D animation, and visual effects. I bring strong fundamentals in VFX and video editing as a Visual Look Development Artist, and I enjoy learning new skills and taking on creative challenges. I’m a fast learner and a critical thinker, with a sociable nature that makes me a collaborative and valuable team member in any project.

Royce Zhang

I am Royce Zhang, a Bachelor of Fine Arts student at Nanyang Technological University with a focus on CGI, 3D animation, and visual effects. I bring strong fundamentals in VFX and video editing as a Visual Look Development Artist, and I enjoy learning new skills and taking on creative challenges. I’m a fast learner and a critical thinker, with a sociable nature that makes me a collaborative and valuable team member in any project.

Available to hire

I am Royce Zhang, a Bachelor of Fine Arts student at Nanyang Technological University with a focus on CGI, 3D animation, and visual effects. I bring strong fundamentals in VFX and video editing as a Visual Look Development Artist, and I enjoy learning new skills and taking on creative challenges.
I’m a fast learner and a critical thinker, with a sociable nature that makes me a collaborative and valuable team member in any project.

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Language

English
Fluent

Work Experience

Virtual Production Brain Bar Assistant (Intern) at Aux Infinite Studios
May 1, 2025 - July 31, 2025
Blended engineering and artistry to support visuals for film, live production, and virtual environments; developed and previewed visuals in Unreal Engine, Disguise, and Resolume.
Research and Development Animator (Contract) at Shimano Pte Ltd
May 1, 2024 - July 31, 2024
Collaborated with an animation team to create visual development for products; proficient with Unreal Engine, Rokoko Studio for motion capture, Maya, Substance Painter, and storyboarding.
UI/UX Designer (Intern) at Razer, Singapore
April 1, 2020 - June 1, 2020
Gained expertise in designing and developing playable game levels using Hammer Editor; designed interiors/exteriors, lighting, and layouts for playable levels, optimizing code and resolving terrain collision issues for enhanced level playability.
UI/UX Designer (Contract) at Razer, Singapore
July 1, 2020 - December 1, 2020
Contract role focusing on UI/UX design for consumer electronics; collaborated with teams to design and prototype interfaces.
3D Generalist (Intern) at Aviation Virtual
March 1, 2019 - May 1, 2019
VR/AR solutions company specializing in virtualization for government and international clients in the aviation sector; contributed to 3D modelling, lighting, texturing, and scene setup for visualization projects.
Virtual Production Brain Bar Assistant at Aux Infinity Studios
May 1, 2025 - July 1, 2025
Blended engineering and artistry to support visuals for film, live production, and virtual environments. Look development and previews in Unreal Engine, Disguise, and Resolume.
Research and Development Animator at Shimano Pte Ltd
May 1, 2024 - July 1, 2024
Designed and manufactured innovative cycling, fishing, and outdoor sports equipment; collaborated with an animation team to create visual development for products. Proficiently used Unreal Engine, Rokoko Studio, Maya, Substance Painter for texturing, and storyboarding.
UI/UX Designer at Razer
July 1, 2020 - December 1, 2020
Gained expertise in designing and developing playable game levels using Hammer Editor. Designed interior/exterior layouts, lighting, and layout for playable levels, optimizing code and resolving terrain collision issues for enhanced level playability.
3D Generalist at Aviation Virtual
March 1, 2019 - May 1, 2019
VR/AR solutions company specializing in virtualization and previsualization for government and international clients in the aviation sector. Optimized layouts, 3D modeling, and realistic prop texturing for simulations, including animations. Maintained effective communication and pipeline between programmers and developers, resolving technical challenges.

Education

Bachelor of Fine Arts at Nanyang Technological University, Singapore
August 1, 2022 - August 1, 2026
Semester Exchange Program, Creative Arts, VFX at Flinders University
June 1, 2024 - December 1, 2024
Diploma in Games, Design & Development at Singapore Polytechnic
April 1, 2017 - August 1, 2020
Bachelor of Fine Arts at Nanyang Technological University, Singapore
August 1, 2022 - August 1, 2026
Semester Exchange Program, Creative Arts, VFX at Flinders University
June 1, 2024 - December 1, 2024
Diploma in Games, Design & Development at Singapore Polytechnic
April 1, 2017 - August 1, 2020

Qualifications

Cheung Kong Scholarship
January 1, 2024 - January 29, 2026
Director's Honors Roll - Singapore Polytechnic
January 1, 2018 - January 29, 2026
Director's Honors Roll - Singapore Polytechnic
January 1, 2019 - January 29, 2026
Director's Honors Roll - Singapore Polytechnic
January 1, 2020 - January 29, 2026
Cheung Kong Scholarship
January 1, 2024 - January 29, 2026
Salutatorian, Singapore Polytechnic
January 1, 2020 - January 29, 2026
Director's Honors Roll, Singapore Polytechnic
January 1, 2018 - January 29, 2026
Director's Honors Roll, Singapore Polytechnic
January 1, 2019 - January 29, 2026
Director's Honors Roll, Singapore Polytechnic
January 1, 2020 - January 29, 2026
DigiPen Silver Medal
January 1, 2019 - January 1, 2020

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education