I'm Yong Yang, a game developer and C++ engineer based in Berlin with 15+ years of experience building client gameplay, real-time rendering, and tools across Unity, Unreal, and proprietary engines. I focus on performance, clean architecture, and delivering production-ready features that make games feel responsive and fun. I enjoy collaborating with designers and engineers to ship polished experiences on mobile and PC.

Yong Yang

I'm Yong Yang, a game developer and C++ engineer based in Berlin with 15+ years of experience building client gameplay, real-time rendering, and tools across Unity, Unreal, and proprietary engines. I focus on performance, clean architecture, and delivering production-ready features that make games feel responsive and fun. I enjoy collaborating with designers and engineers to ship polished experiences on mobile and PC.

Available to hire

I’m Yong Yang, a game developer and C++ engineer based in Berlin with 15+ years of experience building client gameplay, real-time rendering, and tools across Unity, Unreal, and proprietary engines.

I focus on performance, clean architecture, and delivering production-ready features that make games feel responsive and fun. I enjoy collaborating with designers and engineers to ship polished experiences on mobile and PC.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Advanced
German
Beginner

Work Experience

Senior Game Client Developer at iQIYI Chengdu Game Center – Red Tea Rabbit Studio
October 1, 2018 - October 1, 2023
Developed core client-side features for Re:Zero: Infinity, a Unity3D card-based mobile game with toon/cel-shaded rendering, released on iOS and Android. Built the networking layer using TCP sockets and Protocol Buffers. Designed Unity asset bundle workflows and automated cross-platform build pipelines. Created Unity Editor tools to streamline designers’ workflows. Optimized memory usage and FPS across a wide range of mobile devices. Implemented CI/CD with Jenkins for automated iOS/Android packaging. Delivered core gameplay systems and tutorial flow in close collaboration with design/server teams.
Senior Unity Game Developer at Chengdu Fengji Network – Ice Bear Studio
February 1, 2017 - September 1, 2018
Developed the mobile SLG game Global War using Unity3D, released internationally. Implemented client–server communication and Unity asset bundle workflows. Improved performance across low-to-high-end devices.
Senior Unity Game Developer at Perfect World Chengdu Studio
May 1, 2015 - May 1, 2016
Developed core client features for an unreleased Unity-based mobile RPG, including combat flow, skill logic, character behaviors, and UI interactions.
Senior Client Developer at Chengdu Gameloft Software Co., Ltd.
September 1, 2014 - April 1, 2015
Developed client-side features for Kaiju, an iOS 3D shooter built in C++ on Gameloft’s proprietary engine, including weapon logic and basic physics integration.
Senior Client Developer at Perfect World Beijing
August 1, 2010 - August 1, 2014
Developed core combat, skill, and character modules for Dark Dawn, a 3D ARPG mobile game built on a proprietary C++ engine with Lua scripting. Built quest, inventory, and battle systems for Legend of Condor Heroes, a PC 2D MMORPG using the same C++/Lua in-house engine.
Client Developer at Nineyou – Beijing Studio
February 1, 2008 - August 1, 2010
Developed client-side features for Weapons of the Gods, an MMORPG built with Unreal Engine 3.

Education

Bachelor of Science in Information and Computing Science at China University of Mining and Technology, Xuzhou
September 1, 2003 - July 1, 2007

Qualifications

IELTS – Band 6.5
January 11, 2030 - March 12, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services