Available to hire
I’m Miguel Gutierrez, a 3D Character Artist with 4 years of experience, focused on sculpting detailed characters for collectibles and 3D printing.
I also have skills in game-ready modeling, props, and environments, with a strong passion for anatomy, form, and technical precision.
Experience Level
Language
English
Advanced
Work Experience
3D Artist for Collectibles and 3D Print at Wicked
November 1, 2022 - PresentSculpted highly detailed characters, creatures, and props for collectible 3D prints using ZBrush and Maya. Focused on realistic high-poly models, working on both standalone pieces and complete dioramas. Collaborated on character development and scene composition, including dynamic bases and environmental elements.
3D Artist for Game and NFTs at Rise Capital
January 1, 2022 - September 1, 2022Created high-quality 3D models and renders for a blockchain-based game project (NFT-oriented). Used Maya, Blender, and Marvelous Designer to build game-ready characters and props. Worked with high-resolution texturing (Substance Painter) and realistic hair using XGen and Hair Cards workflows. Built full rigging setups for characters, ready for animation or posing.
3D Artist for 3D Print at Atlas Support Solutions
January 1, 2021 - January 1, 2022Modeled high-quality 3D assets using ZBrush, focused on collectibles for home 3D printers. Created detailed digital sculpts optimized for 3D printing with a strong emphasis on character and accessory design.
Education
Tecnólogo en Diseño Gráfico at ITSA - Barranquilla, Colombia
January 1, 2018 - January 1, 2021High School Diploma at Liceo Mixto de La Costa - Barranquilla, Colombia
January 1, 2018 - January 1, 2018Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Manufacturing
Experience Level
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